15 lines
302 B
C++
15 lines
302 B
C++
#pragma once
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#include <Game/Core.hpp>
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#include <bt/behavior_node.hpp>
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namespace bt {
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template <typename Context>
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class terminate_script_node : public behavior_node<Context> {
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public:
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node_task tick(Context &ctx) noexcept override {
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Terminate = true;
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co_return task_result::success;
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}
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};
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} |