bt/include/bt/script.hpp

15 lines
302 B
C++

#pragma once
#include <Game/Core.hpp>
#include <bt/behavior_node.hpp>
namespace bt {
template <typename Context>
class terminate_script_node : public behavior_node<Context> {
public:
node_task tick(Context &ctx) noexcept override {
Terminate = true;
co_return task_result::success;
}
};
}