bt/include/bt.hpp

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2023-06-12 05:56:19 +00:00
#pragma once
#include <coroutine>
#include <iostream>
#include <stdexcept>
#include <utility>
#include <optional>
#include <vector>
#include <memory>
enum class task_result {
failure,
success
};
class node_task
{
public:
class promise_type;
using handle_type = std::coroutine_handle<promise_type>;
class promise_type {
public:
std::optional<task_result> result;
handle_type get_return_object() noexcept {
return handle_type::from_promise(*this);
}
std::suspend_always initial_suspend() noexcept { return {}; }
std::suspend_always final_suspend() noexcept { return {}; }
void return_value(task_result r) noexcept {
result = r;
}
void unhandled_exception() noexcept {
std::terminate(); // TODO: handle exception
}
};
class awaiter {
public:
awaiter(handle_type handle) noexcept : _handle(handle) {}
bool await_ready() const noexcept {
return false;
}
auto await_suspend(std::coroutine_handle<>) noexcept {
return _handle;
}
task_result await_resume() noexcept {
return *_handle.promise().result;
}
private:
handle_type _handle;
};
node_task(handle_type handle) noexcept : _handle(handle) {}
node_task(node_task&& other) noexcept : _handle(other._handle) {
other._handle = nullptr;
}
~node_task() {
if (_handle) {
_handle.destroy();
}
}
node_task& operator=(node_task&& other) noexcept {
if (&other != this) {
if (_handle) {
_handle.destroy();
}
_handle = other._handle;
other._handle = nullptr;
}
return *this;
}
awaiter operator co_await() noexcept {
return awaiter{_handle};
}
void resume() noexcept {
_handle.resume();
}
bool done() const noexcept {
return _handle.done();
}
task_result result() noexcept {
return *_handle.promise().result;
}
std::optional<task_result> try_result() noexcept {
return _handle.promise().result;
}
private:
handle_type _handle;
};
using yield = std::suspend_always;
template<typename Context>
class behavior_node {
public:
virtual node_task tick(Context& ctx) noexcept = 0;
virtual ~behavior_node() = default;
};
template<typename Context>
class sequence_node : public behavior_node<Context> {
public:
void add_child(std::unique_ptr<behavior_node<Context>>&& child) {
_children.push_back(std::move(child));
}
node_task tick(Context& ctx) noexcept override {
std::size_t idx = 0;
while (idx < _children.size()) {
auto task = _children[idx]->tick(ctx);
while (!task.done()) {
task.resume();
if (idx < _children.size() - 1)
co_await yield{};
}
if (task.result() == task_result::failure) {
co_return task_result::failure;
}
++idx;
}
co_return task_result::success;
}
private:
std::vector<std::unique_ptr<behavior_node<Context>>> _children;
};
template<typename Context>
auto sequence() {
return std::make_unique<sequence_node<Context>>();
}
template<typename Context>
class selector_node : public behavior_node<Context> {
public:
void add_child(std::unique_ptr<behavior_node<Context>>&& child) {
_children.push_back(std::move(child));
}
node_task tick(Context& ctx) noexcept override {
for (std::size_t idx = 0; idx < _children.size(); ++idx) {
auto task = _children[idx]->tick(ctx);
while (!task.done()) {
task.resume();
co_await yield{};
}
if (task.result() == task_result::success) {
co_return task_result::success;
}
}
co_return task_result::failure;
}
private:
std::vector<std::unique_ptr<behavior_node<Context>>> _children;
};
template<typename Context>
auto selector() {
return std::make_unique<selector_node<Context>>();
}
template<typename Context, typename TickFn>
class action_node : public behavior_node<Context> {
public:
action_node(TickFn tick) noexcept : _tick(tick) {}
node_task tick(Context& ctx) noexcept override {
return _tick(ctx);
}
private:
TickFn _tick;
};
template<typename Context, typename TickFn>
auto action(TickFn tick) {
return std::make_unique<action_node<Context, TickFn>>(tick);
}
template<typename Context, typename ConditionFn>
class conditional_node : public behavior_node<Context> {
public:
conditional_node(ConditionFn condition) noexcept : _condition(condition) {}
node_task tick(Context& ctx) noexcept override {
if (_condition(ctx)) {
co_return task_result::success;
}
co_return task_result::failure;
}
private:
ConditionFn _condition;
};
template<typename Context, typename ConditionFn>
auto conditional(ConditionFn condition) {
return std::make_unique<conditional_node<Context, ConditionFn>>(condition);
}