105 lines
3.6 KiB
C++
105 lines
3.6 KiB
C++
#ifndef CHAT_HPP_INCLUDED
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#define CHAT_HPP_INCLUDED
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#include "../../Core/Classes/MessageNode.hpp"
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#include <cstdint>
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#include <string>
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#include <vector>
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namespace Chat
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{
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typedef enum DIALOGUE_STATE
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{
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IDLE,
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CLICK_CONTINUE,
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SELECT_OPTION,
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PLEASE_WAIT,
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ENTER_AMOUNT,
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LEVEL_UP
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} DIALOGUE_STATE;
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typedef enum CHAT_TYPE
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{
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/** Game message */
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GAME_MESSAGE = 0,
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/** Public chat message from a moderator */
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MOD = 1,
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/** Public chat message */
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PUBLIC = 2,
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/** Private message from another player */
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PRIVATE = 3,
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ENGINE = 4,
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/** Received when a friend logs in or out */
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LOGIN_LOGOUT_NOTIFICATION = 5,
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/** Private message sent to another player */
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PRIVATE_OUT = 6,
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/** Private message received from a moderator */
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MOD_PRIVATE = 7,
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/** Clan chat message */
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FRIENDS = 9,
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/** Message with information about the current clan chat */
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FRIENDS_NOTIFICATION = 11,
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/** Trade request being sent */
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TRADE_SENT = 12,
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/** Game broadcast */
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BROADCAST = 14,
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/** Abuse report submitted */
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SNAPSHOT_FEEDBACK = 26,
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/** Examine item message */
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EXAMINE_ITEM = 27,
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/** Examine NPC message */
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EXAMINE_NPC = 28,
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/** Examine object message */
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EXAMINE_OBJ = 29,
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/** Message sent when adding a player to friends list */
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FRIEND_NOTIFICATION = 30,
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/** Message sent when adding a player to ignore list */
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IGNORE_NOTIFICATION = 31,
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/** Autotyper message from a player */
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AUTOTYPER = 90,
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/** Autotyper message from a moderator */
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MOD_AUTOTYPER = 91,
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/** Message sent typically when a setting changes */
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CONSOLE = 99,
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/** Message recieved when another sends a trade offer to the local player */
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TRADE_REQUEST = 101,
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/** Message recieved when completing a trade or duel */
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TRADE = 102,
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/** Message received when somebody sends a duel offer */
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CHALREQ_TRADE = 103,
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/** Message received when another player sends a clan challenge offer */
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CHALREQ_FRIENDS = 104,
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/** Filtered message */
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SPAM = 105,
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PLAYER_RELATED = 106,
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TENSEC_TIMEOUT = 107,
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UNKNOWN = -1
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} CHAT_TYPE;
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std::vector<Internal::MessageNode> GetMessages(bool Sort = true);
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std::vector<Internal::MessageNode> GetMessages(CHAT_TYPE Type, bool Sort = true);
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std::vector<Internal::MessageNode> GetMessages(const std::vector<CHAT_TYPE>& Type, bool Sort = true);
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Internal::MessageNode GetLastMessage();
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Internal::MessageNode GetLastMessage(CHAT_TYPE Type);
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DIALOGUE_STATE GetDialogueState();
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std::vector<std::string> GetDialogueOptions();
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std::string GetDialogueTitle();
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std::string GetDialogueContent();
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std::int32_t GetDialogueOptionIndexOf(const std::string& Option);
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std::int32_t GetDialogueOptionIndexOf(const std::vector<std::string>& Options);
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bool ClickContinue(bool UseKeyboard = false);
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bool EnterAmount(std::int32_t Amount);
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bool SelectDialogueOption(std::int32_t Index, bool UseKeyboard = false); // Index starts at 0
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bool SelectDialogueOption(const std::string& Option, bool UseKeyboard = false);
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bool SelectDialogueOption(const std::vector<std::string>& Options, bool UseKeyboard = false);
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bool WaitDialogueState(std::uint32_t Duration, std::uint32_t Step, Chat::DIALOGUE_STATE State, bool Result = true); // Waits until the current chat state equals State
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}
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#endif // CHAT_HPP_INCLUDED
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