AlpacaLibrary/Include/Game/Interfaces/Chat.hpp

105 lines
3.6 KiB
C++

#ifndef CHAT_HPP_INCLUDED
#define CHAT_HPP_INCLUDED
#include "../../Core/Classes/MessageNode.hpp"
#include <cstdint>
#include <string>
#include <vector>
namespace Chat
{
typedef enum DIALOGUE_STATE
{
IDLE,
CLICK_CONTINUE,
SELECT_OPTION,
PLEASE_WAIT,
ENTER_AMOUNT,
LEVEL_UP
} DIALOGUE_STATE;
typedef enum CHAT_TYPE
{
/** Game message */
GAME_MESSAGE = 0,
/** Public chat message from a moderator */
MOD = 1,
/** Public chat message */
PUBLIC = 2,
/** Private message from another player */
PRIVATE = 3,
ENGINE = 4,
/** Received when a friend logs in or out */
LOGIN_LOGOUT_NOTIFICATION = 5,
/** Private message sent to another player */
PRIVATE_OUT = 6,
/** Private message received from a moderator */
MOD_PRIVATE = 7,
/** Clan chat message */
FRIENDS = 9,
/** Message with information about the current clan chat */
FRIENDS_NOTIFICATION = 11,
/** Trade request being sent */
TRADE_SENT = 12,
/** Game broadcast */
BROADCAST = 14,
/** Abuse report submitted */
SNAPSHOT_FEEDBACK = 26,
/** Examine item message */
EXAMINE_ITEM = 27,
/** Examine NPC message */
EXAMINE_NPC = 28,
/** Examine object message */
EXAMINE_OBJ = 29,
/** Message sent when adding a player to friends list */
FRIEND_NOTIFICATION = 30,
/** Message sent when adding a player to ignore list */
IGNORE_NOTIFICATION = 31,
/** Autotyper message from a player */
AUTOTYPER = 90,
/** Autotyper message from a moderator */
MOD_AUTOTYPER = 91,
/** Message sent typically when a setting changes */
CONSOLE = 99,
/** Message recieved when another sends a trade offer to the local player */
TRADE_REQUEST = 101,
/** Message recieved when completing a trade or duel */
TRADE = 102,
/** Message received when somebody sends a duel offer */
CHALREQ_TRADE = 103,
/** Message received when another player sends a clan challenge offer */
CHALREQ_FRIENDS = 104,
/** Filtered message */
SPAM = 105,
PLAYER_RELATED = 106,
TENSEC_TIMEOUT = 107,
UNKNOWN = -1
} CHAT_TYPE;
std::vector<Internal::MessageNode> GetMessages(bool Sort = true);
std::vector<Internal::MessageNode> GetMessages(CHAT_TYPE Type, bool Sort = true);
std::vector<Internal::MessageNode> GetMessages(const std::vector<CHAT_TYPE>& Type, bool Sort = true);
Internal::MessageNode GetLastMessage();
Internal::MessageNode GetLastMessage(CHAT_TYPE Type);
DIALOGUE_STATE GetDialogueState();
std::vector<std::string> GetDialogueOptions();
std::string GetDialogueTitle();
std::string GetDialogueContent();
std::int32_t GetDialogueOptionIndexOf(const std::string& Option);
std::int32_t GetDialogueOptionIndexOf(const std::vector<std::string>& Options);
bool ClickContinue(bool UseKeyboard = false);
bool EnterAmount(std::int32_t Amount);
bool SelectDialogueOption(std::int32_t Index, bool UseKeyboard = false); // Index starts at 0
bool SelectDialogueOption(const std::string& Option, bool UseKeyboard = false);
bool SelectDialogueOption(const std::vector<std::string>& Options, bool UseKeyboard = false);
bool WaitDialogueState(std::uint32_t Duration, std::uint32_t Step, Chat::DIALOGUE_STATE State, bool Result = true); // Waits until the current chat state equals State
}
#endif // CHAT_HPP_INCLUDED