AlpacaLibrary/Include/Game/Models/NPCs.hpp

37 lines
1.6 KiB
C++

#ifndef NPCS_HPP_INCLUDED
#define NPCS_HPP_INCLUDED
#include "../../Game/Interactable/NPC.hpp"
#include <functional>
#include <cstdint>
#include <vector>
#include <string>
/** @addtogroup Models
* @{ */
class NPCs
{
public:
static std::vector<Interactable::NPC> GetAllWithin(std::int32_t Distance);
static std::vector<Interactable::NPC> GetAll();
static std::vector<Interactable::NPC> GetAll(const Tile& T);
static std::vector<Interactable::NPC> GetAll(std::int32_t ID, std::int32_t Distance = -1);
static std::vector<Interactable::NPC> GetAll(const std::string& Name, std::int32_t Distance = -1);
static std::vector<Interactable::NPC> GetAll(const std::vector<std::int32_t>& IDs, std::int32_t Distance = -1);
static std::vector<Interactable::NPC> GetAll(const std::vector<std::string>& Names, std::int32_t Distance = -1);
static std::vector<Interactable::NPC> GetAll(const std::function<bool (const Interactable::NPC&)>& Filter, std::int32_t Distance = -1);
static Interactable::NPC Get(const Tile& T);
static Interactable::NPC Get(std::int32_t ID, std::int32_t Distance = -1);
static Interactable::NPC Get(const std::string& Name, std::int32_t Distance = -1);
static Interactable::NPC Get(const std::vector<std::int32_t>& IDs, std::int32_t Distance = -1);
static Interactable::NPC Get(const std::vector<std::string>& Names, std::int32_t Distance = -1);
static Interactable::NPC Get(const std::function<bool (const Interactable::NPC&)>& Filter, std::int32_t Distance = -1);
};
/** @} */
#endif // NPCS_HPP_INCLUDED