AlpacaLibrary/Include/Core/Classes/Region.hpp

39 lines
1.3 KiB
C++

#ifndef REGION_HPP_INCLUDED
#define REGION_HPP_INCLUDED
#include "../JavaClass/Object.hpp"
#include "../JavaClass/Class.hpp"
#include <vector>
#include "GameObject.hpp"
#include "SceneTile.hpp"
#include "Occluder.hpp"
namespace Internal
{
class Region : public Object
{
public:
Region(const void* Obj);
Region() = default;
Region(Region&& Obj) = default;
Region(const Region& Obj) = default;
Region& operator=(Region&& Obj) = default;
Region& operator=(const Region& Obj) = default;
static Class GetClass();
std::int32_t GetEntityCount() const;
std::vector<GameObject> GetGameObjects() const;
GameObject GetGameObjects(std::int32_t I) const;
std::vector<std::int32_t> GetPlaneOccluderCount() const;
std::vector<std::vector<Occluder>> GetPlaneOccluders() const;
std::vector<Occluder> GetPlaneOccluders(std::int32_t Plane) const;
std::vector<std::vector<std::vector<SceneTile>>> GetSceneTiles() const;
std::vector<std::vector<SceneTile>> GetSceneTiles(std::int32_t Plane) const;
SceneTile GetSceneTiles(std::int32_t X, std::int32_t Y, std::int32_t Plane) const;
};
}
#endif // REGION_HPP_INCLUDED