44 lines
1.4 KiB
C++
44 lines
1.4 KiB
C++
#ifndef INTERACTABLEGAMEOBJECT_HPP_INCLUDED
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#define INTERACTABLEGAMEOBJECT_HPP_INCLUDED
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#include "../../Core/Classes/GameObject.hpp"
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#include "../../Core/Classes/ObjectInfo.hpp"
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#include "../../Core/Types/Tile.hpp"
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#include "../../Core/Types/Point.hpp"
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#include "../../Core/Types/Box.hpp"
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#include "../../Core/Types/Convex.hpp"
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#include "../../Core/Input.hpp"
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#include <cstdint>
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namespace Interactable
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{
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class GameObject : public Internal::GameObject
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{
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public:
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GameObject(const Internal::GameObject& G);
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GameObject(const GameObject& G);
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std::int32_t GetID() const;
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std::string GetName() const;
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Internal::ObjectInfo GetInfo() const;
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std::vector<Point> GetModel() const;
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Convex GetConvex() const;
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Box GetBox() const;
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Point GetPoint() const;
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double GetVisibility() const;
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Tile GetTile() const;
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// Angle - Calculates the angle you the tile to be in relation to your player, 0 = north, 90 = east, 180 = south, 270 = west
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void RotateTo(std::int32_t Angle = 0) const;
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bool Interact(const Button& B = BUTTON_LEFT) const;
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bool Interact(const std::string& Option) const;
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bool Interact(const std::vector<std::string>& Options) const;
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operator Internal::GameObject() const;
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};
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}
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#endif // INTERACTABLEGAMEOBJECT_HPP_INCLUDED
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