AlpacaLibrary/Include/Game/Models/GroundObjects.hpp

43 lines
1.8 KiB
C++

#ifndef GROUNDOBJECTS_HPP_INCLUDED
#define GROUNDOBJECTS_HPP_INCLUDED
#include "../../Core/Classes/GroundObject.hpp"
#include "../../Core/Classes/ObjectInfo.hpp"
#include "../../Core/Types/Tile.hpp"
#include "../../Core/Types/Convex.hpp"
#include <functional>
#include <cstdint>
#include <vector>
#include <string>
/** @addtogroup Models
* @{ */
class GroundObjects
{
public:
static Internal::ObjectInfo GetInfoOf(const Internal::GroundObject& G);
static Tile GetTileOf(const Internal::GroundObject& G);
static std::vector<Point> GetModelOf(const Internal::GroundObject& G);
static Convex GetConvexOf(const Internal::GroundObject& G);
//consider changing to Interactable::GameObject
static std::vector<Internal::GroundObject> GetAll();
static std::vector<Internal::GroundObject> GetAll(std::int32_t ID);
static std::vector<Internal::GroundObject> GetAll(const std::string& Name);
static std::vector<Internal::GroundObject> GetAll(const std::vector<std::int32_t>& PossibleIDs);
static std::vector<Internal::GroundObject> GetAll(const std::vector<std::string>& PossibleNames);
static std::vector<Internal::GroundObject> GetAll(const std::function<bool (const Internal::GroundObject&)>& Filter);
static Internal::GroundObject Get(const Tile& T);
static Internal::GroundObject Get(std::int32_t ID);
static Internal::GroundObject Get(const std::string& Name);
static Internal::GroundObject Get(const std::vector<std::int32_t>& PossibleIDs);
static Internal::GroundObject Get(const std::vector<std::string>& PossibleNames);
static Internal::GroundObject Get(const std::function<bool (const Internal::GroundObject&)>& Filter);
};
/** @} */
#endif // GROUNDOBJECTS_HPP_INCLUDED