AlpacaLibrary/Include/Game/Interfaces/GameTabs/Prayer.hpp

57 lines
1.3 KiB
C++

#ifndef PRAYER_HPP_INCLUDED
#define PRAYER_HPP_INCLUDED
#include <cstdint>
#include <vector>
namespace Prayer
{
typedef enum PRAYERS
{
THICK_SKIN,
BURST_OF_STRENGTH,
CLARITY_OF_THOUGHT,
SHARP_EYE,
MYSTIC_WILL,
ROCK_SKIN,
SUPERHUMAN_STRENGTH,
IMPROVED_REFLEXES,
RAPID_RESTORE,
RAPID_HEAL,
PROTECT_ITEM,
HAWK_EYE,
MYSTIC_LORE,
STEEL_SKIN,
ULTIMATE_STRENGTH,
INCREDIBLE_REFLEXES,
PROTECT_FROM_MAGIC,
PROTECT_FROM_MISSILES,
PROTECT_FROM_MELEE,
EAGLE_EYE,
MYSTIC_MIGHT,
RETRIBUTION,
REDEMPTION,
SMITE,
PRESERVE,
CHIVALRY,
PIETY,
RIGOUR,
AUGURY
} PRAYERS;
bool IsOpen();
bool Open(bool UseHotkey = false);
std::int32_t GetTabHotkey();
std::int32_t GetPoints();
bool HasLevel(PRAYERS Prayer);
bool IsActive(PRAYERS Prayer);
bool AllActive(const std::vector<Prayer::PRAYERS>& Prayers);
bool WaitPrayer(std::uint32_t Duration, std::uint32_t Step, PRAYERS Prayer, bool Active);
bool Activate(PRAYERS Prayer);
bool Deactivate(PRAYERS Prayer);
std::vector<Prayer::PRAYERS> GetActivePrayers();
}
#endif // PRAYER_HPP_INCLUDED