AlpacaLibrary/Include/Game/Interfaces/GameTabs/Inventory.hpp

106 lines
4.9 KiB
C++

#ifndef INVENTORY_HPP_INCLUDED
#define INVENTORY_HPP_INCLUDED
#include "../../../Core/Types/Box.hpp"
#include "../../../Core/Types/Convex.hpp"
#include "../../../Game/Interactable/Item.hpp"
#include <functional>
#include <vector>
#include <cstdint>
#include <string>
/** @addtogroup GameTabs
* @{ */
class Inventory
{
public:
static bool IsOpen();
static bool Open();
static std::vector<std::int32_t> GetItemIDs();
static std::vector<std::string> GetItemNames();
static std::vector<std::int32_t> GetItemAmounts();
static std::vector<Interactable::Item> GetItems();
static std::vector<Interactable::Item> GetItems(std::int32_t ID);
static std::vector<Interactable::Item> GetItems(const std::string& Name);
static std::vector<Interactable::Item> GetItems(const std::vector<std::int32_t>& IDs);
static std::vector<Interactable::Item> GetItems(const std::vector<std::string>& Names);
static std::vector<Interactable::Item> GetItems(const std::function<bool (const Interactable::Item&)>& Filter);
static Interactable::Item GetItem(std::int32_t ID);
static Interactable::Item GetItem(const std::string& Name);
static Interactable::Item GetItem(const std::vector<std::int32_t>& IDs);
static Interactable::Item GetItem(const std::vector<std::string>& Names);
static Interactable::Item GetItem(const std::function<bool (const Interactable::Item&)>& Filter);
static bool IsEmpty();
static bool IsFull();
static bool IsItemSelected();
static bool IsItemSelected(std::int32_t ID);
static bool IsItemSelected(const std::string& Name);
static bool IsItemSelected(const Interactable::Item& Item);
static std::string GetItemSelectedName();
static std::int32_t Count(std::int32_t ID);
static std::int32_t Count(const std::string& Name);
static std::int32_t Count(const Interactable::Item& Item);
static std::int32_t Count(const std::vector<std::int32_t>& IDs);
static std::int32_t Count(const std::vector<std::string>& Names);
static std::int32_t Count(const std::vector<Interactable::Item>& Items);
static std::int32_t CountOccupied();
static std::int32_t CountEmpty();
static std::int32_t GetIndexOf(std::int32_t ID);
static std::int32_t GetIndexOf(const std::string& Name);
static std::int32_t GetIndexOf(const std::vector<std::int32_t>& IDs); // Returns first found ID index
static std::int32_t GetIndexOf(const std::vector<std::string>& Names); // Returns first found Name Index
static std::vector<std::int32_t> GetIndicesOf(std::int32_t ID);
static std::vector<std::int32_t> GetIndicesOf(const std::string& Name);
static std::vector<std::int32_t> GetIndicesOf(const std::vector<std::int32_t>& IDs);
static std::vector<std::int32_t> GetIndicesOf(const std::vector<std::string>& Names);
static std::vector<Box> GetSlotBoxes();
static std::vector<Box> GetBoxesOf(std::int32_t ID);
static std::vector<Box> GetBoxesOf(const std::string& Name);
static bool Contains(std::int32_t ID);
static bool Contains(const std::string& Name);
static bool Contains(const Interactable::Item& Item);
static bool Contains(const std::vector<std::int32_t>& IDs); // true if all items are found at least once
static bool Contains(const std::vector<std::string>& Names); // true if all items are found at least once
static bool Contains(const std::vector<Interactable::Item>& Items);
static bool ContainsAny(const std::vector<std::int32_t>& IDs);
static bool ContainsAny(const std::vector<std::string>& Names);
static bool ContainsAny(const std::vector<Interactable::Item>& Items);
static bool ContainsOnly(std::int32_t ID);
static bool ContainsOnly(const std::string& Name);
static bool ContainsOnly(const Interactable::Item& Item);
static bool ContainsOnly(const std::vector<std::int32_t>& IDs);
static bool ContainsOnly(const std::vector<std::string>& Names);
static bool ContainsOnly(const std::vector<Interactable::Item>& Items);
static bool Use(std::int32_t ID, std::int32_t ID2 = -1, bool UseSecondFirst = false);
static bool Use(const std::string& Name, const std::string& Name2 = "", bool UseSecondFirst = false);
static bool Use(const Interactable::Item& Item, const Interactable::Item& Item2 = Interactable::Item(), bool UseSecondFirst = false);
static bool Equip(std::int32_t ID);
static bool Equip(const std::string& Name);
static bool Equip(const Interactable::Item& Item);
static bool Drop(std::int32_t ID, bool AllowShiftClick = true);
static bool Drop(const std::string& Name, bool AllowShiftClick = true);
static bool Drop(const Interactable::Item& Item, bool AllowShiftClick = true);
};
/** @} */
#endif // INVENTORY_HPP_INCLUDED