45 lines
1.6 KiB
C++
45 lines
1.6 KiB
C++
#ifndef INTERACT_HPP_INCLUDED
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#define INTERACT_HPP_INCLUDED
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#include "../../Core/Input.hpp"
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#include "../../Core/Internal.hpp"
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#include <functional>
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#include <string>
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#include <cstdint>
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/** @addtogroup Tools
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* @{ */
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namespace Interact
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{
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bool MoveMouse(const Point& P);
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bool MoveMouse(const Box& B);
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bool Click(const Button& B = BUTTON_LEFT);
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bool Click(const Point& P, const Button& B = BUTTON_LEFT);
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bool Click(const Point& P, const std::string& Option, const std::string& Target = "");
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bool Click(const Point& P, const std::vector<std::string>& Options, const std::string& Target = "");
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bool Click(const Box& B, const Button& Button = BUTTON_LEFT);
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bool Click(const Box& B, const std::string& Option, const std::string& Target = "");
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bool Click(const Box& B, const std::vector<std::string>& Options, const std::string& Target = "");
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bool Click(const Convex& C, const Button& B = BUTTON_LEFT);
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bool Click(const Convex& C, const std::string& Option, const std::string& Target = "");
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bool Click(const Convex& C, const std::vector<std::string>& Options, const std::string& Target = "");
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bool Scroll(const ScrollDirection& Direction);
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bool ScrollUntil(const ScrollDirection& Direction, std::int32_t Duration, const std::function<bool()>& Func);
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bool UpKey(std::int32_t Key);
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bool DownKey(std::int32_t Key);
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bool ReleaseKey(std::int32_t Key);
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bool HoldKey(std::int32_t Key, std::uint32_t Duration);
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bool TypeKey(std::int32_t Key);
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bool TypeString(const std::string& String, bool PressEnter = false);
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}
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/** @} */
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#endif // INTERACT_HPP_INCLUDED
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