101 lines
4.2 KiB
C++
101 lines
4.2 KiB
C++
#ifndef INVENTORY_HPP_INCLUDED
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#define INVENTORY_HPP_INCLUDED
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#include "../../../Core/Types/Box.hpp"
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#include "../../../Core/Types/Convex.hpp"
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#include "../../../Game/Interactable/Item.hpp"
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#include <functional>
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#include <vector>
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#include <cstdint>
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#include <string>
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namespace Inventory
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{
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bool IsOpen();
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bool Open(bool UseHotkey = false);
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std::int32_t GetTabHotkey();
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std::vector<std::int32_t> GetItemIDs();
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std::vector<std::string> GetItemNames();
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std::vector<std::int32_t> GetItemAmounts();
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std::vector<Interactable::Item> GetItems();
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std::vector<Interactable::Item> GetItems(std::int32_t ID);
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std::vector<Interactable::Item> GetItems(const std::string& Name);
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std::vector<Interactable::Item> GetItems(const std::vector<std::int32_t>& IDs);
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std::vector<Interactable::Item> GetItems(const std::vector<std::string>& Names);
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std::vector<Interactable::Item> GetItems(const std::function<bool (const Interactable::Item&)>& Filter);
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Interactable::Item GetItem(std::int32_t ID);
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Interactable::Item GetItem(const std::string& Name);
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Interactable::Item GetItem(const std::vector<std::int32_t>& IDs);
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Interactable::Item GetItem(const std::vector<std::string>& Names);
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Interactable::Item GetItem(const std::function<bool (const Interactable::Item&)>& Filter);
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bool IsEmpty();
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bool IsFull();
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bool IsItemSelected();
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bool IsItemSelected(std::int32_t ID);
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bool IsItemSelected(const std::string& Name);
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bool IsItemSelected(const Interactable::Item& Item);
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std::string GetItemSelectedName();
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std::int32_t Count(std::int32_t ID);
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std::int32_t Count(const std::string& Name);
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std::int32_t Count(const Interactable::Item& Item);
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std::int32_t Count(const std::vector<std::int32_t>& IDs);
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std::int32_t Count(const std::vector<std::string>& Names);
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std::int32_t Count(const std::vector<Interactable::Item>& Items);
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std::int32_t CountOccupied();
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std::int32_t CountEmpty();
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std::int32_t GetIndexOf(std::int32_t ID);
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std::int32_t GetIndexOf(const std::string& Name);
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std::int32_t GetIndexOf(const std::vector<std::int32_t>& IDs); // Returns first found ID index
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std::int32_t GetIndexOf(const std::vector<std::string>& Names); // Returns first found Name Index
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std::vector<std::int32_t> GetIndicesOf(std::int32_t ID);
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std::vector<std::int32_t> GetIndicesOf(const std::string& Name);
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std::vector<std::int32_t> GetIndicesOf(const std::vector<std::int32_t>& IDs);
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std::vector<std::int32_t> GetIndicesOf(const std::vector<std::string>& Names);
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std::vector<Box> GetSlotBoxes();
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std::vector<Box> GetBoxesOf(std::int32_t ID);
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std::vector<Box> GetBoxesOf(const std::string& Name);
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bool Contains(std::int32_t ID);
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bool Contains(const std::string& Name);
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bool Contains(const Interactable::Item& Item);
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bool Contains(const std::vector<std::int32_t>& IDs); // true if all items are found at least once
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bool Contains(const std::vector<std::string>& Names); // true if all items are found at least once
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bool Contains(const std::vector<Interactable::Item>& Items);
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bool ContainsAny(const std::vector<std::int32_t>& IDs);
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bool ContainsAny(const std::vector<std::string>& Names);
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bool ContainsAny(const std::vector<Interactable::Item>& Items);
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bool ContainsOnly(std::int32_t ID);
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bool ContainsOnly(const std::string& Name);
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bool ContainsOnly(const Interactable::Item& Item);
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bool ContainsOnly(const std::vector<std::int32_t>& IDs);
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bool ContainsOnly(const std::vector<std::string>& Names);
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bool ContainsOnly(const std::vector<Interactable::Item>& Items);
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bool Use(std::int32_t ID, std::int32_t ID2 = -1, bool UseSecondFirst = false);
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bool Use(const std::string& Name, const std::string& Name2 = "", bool UseSecondFirst = false);
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bool Use(const Interactable::Item& Item, const Interactable::Item& Item2 = Interactable::Item(), bool UseSecondFirst = false);
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bool Equip(std::int32_t ID);
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bool Equip(const std::string& Name);
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bool Equip(const Interactable::Item& Item);
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bool Drop(std::int32_t ID, bool AllowShiftClick = true);
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bool Drop(const std::string& Name, bool AllowShiftClick = true);
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bool Drop(const Interactable::Item& Item, bool AllowShiftClick = true);
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}
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#endif // INVENTORY_HPP_INCLUDED
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