AlpacaLibrary/Include/Game/Interfaces/Minimap.hpp

37 lines
1.0 KiB
C++

#ifndef MINIMAP_HPP_INCLUDED
#define MINIMAP_HPP_INCLUDED
#include "../../Core/Types/Tile.hpp"
#include "../../Core/Types/Point.hpp"
#include "../../Core/Classes/Region.hpp"
#include <cstdint>
/** @addtogroup Interfaces
* @{ */
class Minimap
{
public:
static Point GetMiddle();
static Tile GetPosition();
static std::int32_t GetPlane();
static std::int32_t GetPositionX();
static std::int32_t GetPositionY();
static Tile GetDestination();
static std::int32_t GetDestinationX();
static std::int32_t GetDestinationY();
static bool CloseTo(Tile T, std::int32_t Distance);
static bool TileOnMM(Tile T);
static double GetCompassAngle();
// Angle - Calculates the angle you the tile to be in relation to your player, 0 = north, 90 = east, 180 = south, 270 = west
static void RotateTo(const Tile& T, std::int32_t Angle = 0);
static void RotateCompass(std::int32_t Degrees);
};
/** @} */
#endif // MINIMAP_HPP_INCLUDED