AlpacaLibrary/Include/Game/Tools/Interact.hpp

78 lines
3.7 KiB
C++

#ifndef INTERACT_HPP_INCLUDED
#define INTERACT_HPP_INCLUDED
#include "../../Core/Input.hpp"
#include "../../Core/Internal.hpp"
#include <functional>
#include <string>
#include <cstdint>
/** @addtogroup Tools
* @{ */
class Interact
{
public:
static bool MoveMouse(Point P);
static bool MoveMouse(Box B);
static bool Scroll(ScrollDirection Direction);
static bool Scroll(Point P, ScrollDirection Direction);
static bool Scroll(Box B, ScrollDirection Direction);
static bool ScrollUntil(ScrollDirection Direction, std::int32_t Duration, const std::function<bool()>& Func);
static bool Click(Button Button = BUTTON_LEFT);
static bool Click(Point P, Button Button = BUTTON_LEFT);
static bool Click(Point P, const std::string& Action, const std::string& Target = "");
static bool Click(Point P, const std::vector<std::string>& PossibleActions, const std::vector<std::string>& PossibleTargets = {""});
static bool Click(Box B, Button Button = BUTTON_LEFT);
static bool Click(Box B, const std::string& Action, const std::string& Target = "");
static bool Click(Box B, const std::vector<std::string>& PossibleActions, const std::vector<std::string>& PossibleTargets = {""});
static bool Click(Internal::Widget W, Button Button = BUTTON_LEFT);
static bool Click(Internal::Widget W, const std::string& Action, const std::string& Target = "");
static bool Click(Internal::Widget W, const std::vector<std::string>& PossibleActions, const std::vector<std::string>& PossibleTargets = {""});
static bool Click(Convex C, Button Button = BUTTON_LEFT);
static bool Click(Convex C, const std::string& Action, const std::string& Target = "");
static bool Click(Convex C, const std::vector<std::string>& PossibleActions, const std::vector<std::string>& PossibleTargets = {""});
static bool Click(Internal::GroundItem G, Button Button = BUTTON_LEFT);
static bool Click(Internal::GroundItem G, const std::string& Action);
static bool Click(Internal::GroundItem G, const std::vector<std::string>& PossibleActions);
static bool Click(Internal::NPC N, Button Button = BUTTON_LEFT);
static bool Click(Internal::NPC N, const std::string& Action);
static bool Click(Internal::NPC N, const std::vector<std::string>& PossibleActions);
static bool Click(Internal::Player P, Button Button = BUTTON_LEFT);
static bool Click(Internal::Player P, const std::string& Action);
static bool Click(Internal::Player P, const std::vector<std::string>& PossibleActions);
static bool Click(Internal::GameObject G, Button Button = BUTTON_LEFT);
static bool Click(Internal::GameObject G, const std::string& Action);
static bool Click(Internal::GameObject G, const std::vector<std::string>& PossibleActions);
static bool Click(Internal::GroundObject G, Button Button = BUTTON_LEFT);
static bool Click(Internal::GroundObject G, const std::string& Action);
static bool Click(Internal::GroundObject G, const std::vector<std::string>& PossibleActions);
static bool Click(Internal::WallObject W, Button Button = BUTTON_LEFT);
static bool Click(Internal::WallObject W, const std::string& Action);
static bool Click(Internal::WallObject W, const std::vector<std::string>& PossibleActions);
static bool UpKey(std::int32_t Key);
static bool DownKey(std::int32_t Key);
bool ReleaseKey(std::int32_t Key);
bool HoldKey(std::int32_t Key, std::uint32_t Duration);
static bool TypeKey(std::int32_t Key);
static bool TypeString(const std::string& String, bool PressEnter = false);
};
/** @} */
#endif // INTERACT_HPP_INCLUDED