AlpacaLibrary/Include/Game/Models/WallObjects.hpp

43 lines
1.7 KiB
C++

#ifndef WALLOBJECTS_HPP_INCLUDED
#define WALLOBJECTS_HPP_INCLUDED
#include "../../Core/Classes/WallObject.hpp"
#include "../../Core/Classes/ObjectInfo.hpp"
#include "../../Core/Types/Tile.hpp"
#include "../../Core/Types/Convex.hpp"
#include <functional>
#include <cstdint>
#include <vector>
#include <string>
/** @addtogroup Models
* @{ */
class WallObjects
{
public:
static Internal::ObjectInfo GetInfoOf(const Internal::WallObject& W);
static Tile GetTileOf(const Internal::WallObject& W);
static std::vector<Point> GetModelOf(const Internal::WallObject& W);
static Convex GetConvexOf(const Internal::WallObject& W);
//consider changing to Interactable::GameObject
static std::vector<Internal::WallObject> GetAll();
static std::vector<Internal::WallObject> GetAll(std::int32_t ID);
static std::vector<Internal::WallObject> GetAll(const std::string& Name);
static std::vector<Internal::WallObject> GetAll(const std::vector<std::int32_t>& PossibleIDs);
static std::vector<Internal::WallObject> GetAll(const std::vector<std::string>& PossibleNames);
static std::vector<Internal::WallObject> GetAll(const std::function<bool (const Internal::WallObject&)>& Filter);
static Internal::WallObject Get(const Tile& T);
static Internal::WallObject Get(std::int32_t ID);
static Internal::WallObject Get(const std::string& Name);
static Internal::WallObject Get(const std::vector<std::int32_t>& PossibleIDs);
static Internal::WallObject Get(const std::vector<std::string>& PossibleNames);
static Internal::WallObject Get(const std::function<bool (const Internal::WallObject&)>& Filter);
};
/** @} */
#endif // WALLOBJECTS_HPP_INCLUDED