AlpacaLibrary/Include/Game/Tools/Interact.hpp

41 lines
1.6 KiB
C++

#ifndef INTERACT_HPP_INCLUDED
#define INTERACT_HPP_INCLUDED
#include "../../Core/Input.hpp"
#include "../../Core/Internal.hpp"
#include <functional>
#include <string>
#include <cstdint>
namespace Interact
{
bool MoveMouse(const Point& P);
bool MoveMouse(const Box& B);
bool Click(const Button& B = BUTTON_LEFT);
bool Click(const Point& P, const Button& B = BUTTON_LEFT);
bool Click(const Point& P, const std::string& Option, const std::string& Target = "");
bool Click(const Point& P, const std::vector<std::string>& Options, const std::string& Target = "");
bool Click(const Box& B, const Button& Button = BUTTON_LEFT);
bool Click(const Box& B, const std::string& Option, const std::string& Target = "");
bool Click(const Box& B, const std::vector<std::string>& Options, const std::string& Target = "");
bool Click(const Convex& C, const Button& B = BUTTON_LEFT);
bool Click(const Convex& C, const std::string& Option, const std::string& Target = "");
bool Click(const Convex& C, const std::vector<std::string>& Options, const std::string& Target = "");
bool Scroll(const ScrollDirection& Direction);
bool ScrollUntil(const ScrollDirection& Direction, std::int32_t Duration, const std::function<bool()>& Func);
bool UpKey(std::int32_t Key);
bool DownKey(std::int32_t Key);
bool ReleaseKey(std::int32_t Key);
bool HoldKey(std::int32_t Key, std::uint32_t Duration);
bool TypeKey(std::int32_t Key);
bool TypeString(const std::string& String, bool PressEnter = false);
}
#endif // INTERACT_HPP_INCLUDED