AlpacaLibrary/Include/Game/Interfaces/Login.hpp

81 lines
1.9 KiB
C++

#ifndef LOGIN_HPP_INCLUDED
#define LOGIN_HPP_INCLUDED
#include "../../Core/Types/Box.hpp"
#include "../../Core/Classes/World.hpp"
#include <cstdint>
#include <string>
#include <vector>
namespace Login
{
typedef enum LOGIN_SCREEN_STATE
{
WELCOME_SCREEN,
PVP_WORLD,
ENTER_CREDENTIALS,
INVALID_CREDENTIALS,
AUTHENTICATOR,
FORGOTTEN_PASSWORD,
RUNESCAPE_UPDATED,
ACCOUNT_LOCKED,
MEMBERS_AREA,
MEMBERS_REQUIRED,
WORLD_SELECT,
ACCOUNT_DISABLED,
ACCOUNT_LOGGED_IN,
TOTAL_SKILL_REQUIRED,
DISCONNECTED,
CONNECTING,
LOADING,
LOBBY_SCREEN,
LOGGED_IN
} LOGIN_SCREEN_STATE;
LOGIN_SCREEN_STATE GetLoginScreenState();
bool LoginPlayer(bool SwitchToProfileWorld = true);
bool EnterCredentials();
bool IsWorldSelectOpen();
bool OpenWorldSelect();
bool CloseWorldSelect();
bool SelectWorld();
bool SelectWorld(const Internal::World& World);
bool SelectWorld(std::int32_t WorldID);
/**
* @return X of where the login screen starts
*/
std::int32_t GetScreenX();
/**
* @return X of where the login window starts
*/
std::int32_t GetWindowX();
/**
* @return current state of the login caret
* 0: Username line; 1: Password line;
*/
std::int32_t GetCaretState();
/**
* @return a vector of login messages
* 0: LoginMessage0; 1: LoginMessage1; 2: LoginMessage2;
*/
std::vector<std::string> GetLoginMessages();
/**
* @return a vector of button boxes on the login screen
* 0: Existing User; 1: Login; 2: Cancel; 3: Try Again; 4: World Select; 5: World Select Cancel;
*/
std::vector<Box> GetButtonBoxes();
bool WaitLoginScreenState(std::uint32_t Duration, std::uint32_t Step, Login::LOGIN_SCREEN_STATE State, bool Result = true);
}
#endif // LOGIN_HPP_INCLUDED