81 lines
1.9 KiB
C++
81 lines
1.9 KiB
C++
#ifndef LOGIN_HPP_INCLUDED
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#define LOGIN_HPP_INCLUDED
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#include "../../Core/Types/Box.hpp"
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#include "../../Core/Classes/World.hpp"
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#include <cstdint>
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#include <string>
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#include <vector>
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namespace Login
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{
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typedef enum LOGIN_SCREEN_STATE
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{
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WELCOME_SCREEN,
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PVP_WORLD,
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ENTER_CREDENTIALS,
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INVALID_CREDENTIALS,
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AUTHENTICATOR,
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FORGOTTEN_PASSWORD,
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RUNESCAPE_UPDATED,
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ACCOUNT_LOCKED,
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MEMBERS_AREA,
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MEMBERS_REQUIRED,
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WORLD_SELECT,
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ACCOUNT_DISABLED,
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ACCOUNT_LOGGED_IN,
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TOTAL_SKILL_REQUIRED,
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DISCONNECTED,
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CONNECTING,
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LOADING,
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LOBBY_SCREEN,
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LOGGED_IN
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} LOGIN_SCREEN_STATE;
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LOGIN_SCREEN_STATE GetLoginScreenState();
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bool LoginPlayer(bool SwitchToProfileWorld = true);
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bool EnterCredentials();
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bool IsWorldSelectOpen();
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bool OpenWorldSelect();
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bool CloseWorldSelect();
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bool SelectWorld();
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bool SelectWorld(const Internal::World& World);
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bool SelectWorld(std::int32_t WorldID);
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/**
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* @return X of where the login screen starts
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*/
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std::int32_t GetScreenX();
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/**
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* @return X of where the login window starts
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*/
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std::int32_t GetWindowX();
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/**
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* @return current state of the login caret
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* 0: Username line; 1: Password line;
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*/
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std::int32_t GetCaretState();
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/**
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* @return a vector of login messages
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* 0: LoginMessage0; 1: LoginMessage1; 2: LoginMessage2;
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*/
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std::vector<std::string> GetLoginMessages();
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/**
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* @return a vector of button boxes on the login screen
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* 0: Existing User; 1: Login; 2: Cancel; 3: Try Again; 4: World Select; 5: World Select Cancel;
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*/
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std::vector<Box> GetButtonBoxes();
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bool WaitLoginScreenState(std::uint32_t Duration, std::uint32_t Step, Login::LOGIN_SCREEN_STATE State, bool Result = true);
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}
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#endif // LOGIN_HPP_INCLUDED
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