AlpacaLibrary/Include/Game/Interfaces/GameTabs/Equipment.hpp

89 lines
3.0 KiB
C++

#ifndef EQUIPMENT_HPP_INCLUDED
#define EQUIPMENT_HPP_INCLUDED
#include "../../../Game/Interactable/Item.hpp"
#include <cstdint>
#include <vector>
#include <string>
#include <functional>
/** @addtogroup GameTabs
* @{ */
namespace Equipment
{
typedef enum SLOT
{
HEAD,
CAPE,
NECK,
WEAPON,
BODY,
SHIELD,
LEGS,
HANDS,
FEET,
RING,
AMMO
} SLOT;
bool IsOpen();
bool Open();
bool IsEmpty();
std::vector<int32_t> GetItemIDs();
std::vector<std::string> GetItemNames();
std::vector<std::int32_t> GetItemAmounts();
std::vector<Interactable::Item> GetItems();
std::vector<Interactable::Item> GetItems(std::int32_t ID);
std::vector<Interactable::Item> GetItems(const std::string& Name);
std::vector<Interactable::Item> GetItems(const std::vector<SLOT>& Slots);
std::vector<Interactable::Item> GetItems(const std::vector<std::int32_t>& IDs);
std::vector<Interactable::Item> GetItems(const std::vector<std::string>& Names);
std::vector<Interactable::Item> GetItems(const std::function<bool (const Interactable::Item&)>& Filter);
Interactable::Item GetItem(SLOT Slot);
Interactable::Item GetItem(std::int32_t ID);
Interactable::Item GetItem(const std::string& Name);
Interactable::Item GetItem(const std::vector<std::int32_t>& IDs);
Interactable::Item GetItem(const std::vector<std::string>& Names);
Interactable::Item GetItem(const std::function<bool (const Interactable::Item&)>& Filter);
std::int32_t Count(SLOT Slot);
std::int32_t Count(std::int32_t ID);
std::int32_t Count(const std::string& Name);
std::int32_t Count(const Interactable::Item& Item);
std::int32_t Count(const std::vector<std::int32_t>& IDs);
std::int32_t Count(const std::vector<std::string>& Names);
std::int32_t Count(const std::vector<Interactable::Item>& Items);
SLOT GetSlotOf(std::int32_t ID);
SLOT GetSlotOf(const std::string& Name);
bool Contains(std::int32_t ID);
bool Contains(const std::string& Name);
bool Contains(const Interactable::Item& Item);
bool Contains(const std::vector<std::int32_t>& IDs); // true if all items are found at least once
bool Contains(const std::vector<std::string>& Names); // true if all items are found at least once
bool Contains(const std::vector<Interactable::Item>& Items);
bool ContainsAny(const std::vector<std::int32_t>& IDs);
bool ContainsAny(const std::vector<std::string>& Names);
bool ContainsAny(const std::vector<Interactable::Item>& Items);
bool ContainsOnly(std::int32_t ID);
bool ContainsOnly(const std::string& Name);
bool ContainsOnly(const Interactable::Item& Item);
bool ContainsOnly(const std::vector<std::int32_t>& IDs);
bool ContainsOnly(const std::vector<std::string>& Names);
bool ContainsOnly(const std::vector<Interactable::Item>& Items);
bool Unequip(std::int32_t ID);
bool Unequip(const std::string& Name);
bool Unequip(const Interactable::Item& Item);
}
/** @} */
#endif // EQUIPMENT_HPP_INCLUDED