37 lines
1.0 KiB
C++
37 lines
1.0 KiB
C++
#ifndef MINIMAP_HPP_INCLUDED
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#define MINIMAP_HPP_INCLUDED
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#include "../../Core/Types/Tile.hpp"
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#include "../../Core/Types/Point.hpp"
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#include "../../Core/Classes/Region.hpp"
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#include <cstdint>
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/** @addtogroup Interfaces
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* @{ */
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class Minimap
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{
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public:
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static Point GetMiddle();
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static Tile GetPosition();
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static std::int32_t GetPlane();
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static std::int32_t GetPositionX();
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static std::int32_t GetPositionY();
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static Tile GetDestination();
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static std::int32_t GetDestinationX();
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static std::int32_t GetDestinationY();
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static bool CloseTo(Tile T, std::int32_t Distance);
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static bool TileOnMM(Tile T);
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static double GetCompassAngle();
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// Angle - Calculates the angle you the tile to be in relation to your player, 0 = north, 90 = east, 180 = south, 270 = west
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static void RotateTo(const Tile& T, std::int32_t Angle = 0);
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static void RotateCompass(std::int32_t Degrees);
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};
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/** @} */
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#endif // MINIMAP_HPP_INCLUDED
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