AlpacaLibrary/Include/Game/Models/GroundObjects.hpp

35 lines
1.4 KiB
C++

#ifndef GROUNDOBJECTS_HPP_INCLUDED
#define GROUNDOBJECTS_HPP_INCLUDED
#include "../../Game/Interactable/GroundObject.hpp"
#include <functional>
#include <cstdint>
#include <vector>
#include <string>
/** @addtogroup Models
* @{ */
class GroundObjects
{
public:
static std::vector<Interactable::GroundObject> GetAll();
static std::vector<Interactable::GroundObject> GetAll(std::int32_t ID);
static std::vector<Interactable::GroundObject> GetAll(const std::string& Name);
static std::vector<Interactable::GroundObject> GetAll(const std::vector<std::int32_t>& IDs);
static std::vector<Interactable::GroundObject> GetAll(const std::vector<std::string>& Names);
static std::vector<Interactable::GroundObject> GetAll(const std::function<bool (const Interactable::GroundObject&)>& Filter);
static Interactable::GroundObject Get();
static Interactable::GroundObject Get(const Tile& T);
static Interactable::GroundObject Get(std::int32_t ID);
static Interactable::GroundObject Get(const std::string& Name);
static Interactable::GroundObject Get(const std::vector<std::int32_t>& IDs);
static Interactable::GroundObject Get(const std::vector<std::string>& Names);
static Interactable::GroundObject Get(const std::function<bool (const Interactable::GroundObject&)>& Filter);
};
/** @} */
#endif // GROUNDOBJECTS_HPP_INCLUDED