91 lines
3.6 KiB
C++
91 lines
3.6 KiB
C++
#ifndef EQUIPMENT_HPP_INCLUDED
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#define EQUIPMENT_HPP_INCLUDED
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#include "../../../Game/Interactable/Item.hpp"
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#include <cstdint>
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#include <vector>
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#include <string>
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#include <functional>
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/** @addtogroup GameTabs
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* @{ */
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class Equipment
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{
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public:
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typedef enum SLOT
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{
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HEAD,
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CAPE,
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NECK,
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WEAPON,
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BODY,
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SHIELD,
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LEGS,
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HANDS,
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FEET,
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RING,
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AMMO
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} SLOT;
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static bool IsOpen();
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static bool Open();
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static bool IsEmpty();
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static std::vector<int32_t> GetItemIDs();
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static std::vector<std::string> GetItemNames();
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static std::vector<std::int32_t> GetItemAmounts();
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static std::vector<Interactable::Item> GetItems();
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static std::vector<Interactable::Item> GetItems(std::int32_t ID);
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static std::vector<Interactable::Item> GetItems(const std::string& Name);
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static std::vector<Interactable::Item> GetItems(const std::vector<SLOT>& Slots);
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static std::vector<Interactable::Item> GetItems(const std::vector<std::int32_t>& IDs);
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static std::vector<Interactable::Item> GetItems(const std::vector<std::string>& Names);
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static std::vector<Interactable::Item> GetItems(const std::function<bool (const Interactable::Item&)>& Filter);
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static Interactable::Item GetItem();
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static Interactable::Item GetItem(SLOT Slot);
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static Interactable::Item GetItem(std::int32_t ID);
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static Interactable::Item GetItem(const std::string& Name);
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static Interactable::Item GetItem(const std::vector<std::int32_t>& IDs);
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static Interactable::Item GetItem(const std::vector<std::string>& Names);
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static Interactable::Item GetItem(const std::function<bool (const Interactable::Item&)>& Filter);
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static std::int32_t Count(SLOT Slot);
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static std::int32_t Count(std::int32_t ID);
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static std::int32_t Count(const std::string& Name);
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static std::int32_t Count(const Interactable::Item& Item);
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static std::int32_t Count(const std::vector<std::int32_t>& IDs);
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static std::int32_t Count(const std::vector<std::string>& Names);
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static std::int32_t Count(const std::vector<Interactable::Item>& Items);
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static SLOT GetSlotOf(std::int32_t ID);
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static SLOT GetSlotOf(const std::string& Name);
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static bool Contains(std::int32_t ID);
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static bool Contains(const std::string& Name);
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static bool Contains(const Interactable::Item& Item);
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static bool Contains(const std::vector<std::int32_t>& IDs); // true if all items are found at least once
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static bool Contains(const std::vector<std::string>& Names); // true if all items are found at least once
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static bool Contains(const std::vector<Interactable::Item>& Items);
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static bool ContainsAny(const std::vector<std::int32_t>& IDs);
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static bool ContainsAny(const std::vector<std::string>& Names);
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static bool ContainsAny(const std::vector<Interactable::Item>& Items);
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static bool ContainsOnly(std::int32_t ID);
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static bool ContainsOnly(const std::string& Name);
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static bool ContainsOnly(const Interactable::Item& Item);
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static bool ContainsOnly(const std::vector<std::int32_t>& IDs);
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static bool ContainsOnly(const std::vector<std::string>& Names);
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static bool ContainsOnly(const std::vector<Interactable::Item>& Items);
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static bool Unequip(std::int32_t ID);
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static bool Unequip(const std::string& Name);
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static bool Unequip(const Interactable::Item& Item);
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};
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/** @} */
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#endif // EQUIPMENT_HPP_INCLUDED
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