AlpacaLibrary/Include/Core/Classes/SceneTile.hpp

41 lines
1.1 KiB
C++

#ifndef SCENETILE_HPP_INCLUDED
#define SCENETILE_HPP_INCLUDED
#include "Node.hpp"
#include "../JavaClass/Class.hpp"
#include "DecorativeObject.hpp"
#include <vector>
#include "GameObject.hpp"
#include "GroundObject.hpp"
#include <cstdint>
#include "WallObject.hpp"
namespace Internal
{
class SceneTile : public Node
{
public:
SceneTile(const void* Obj);
SceneTile() = default;
SceneTile(SceneTile&& Obj) = default;
SceneTile(const SceneTile& Obj) = default;
SceneTile& operator=(SceneTile&& Obj) = default;
SceneTile& operator=(const SceneTile& Obj) = default;
static Class GetClass();
DecorativeObject GetDecorativeObject() const;
std::vector<GameObject> GetGameObjects() const;
GameObject GetGameObjects(std::int32_t I) const;
GroundObject GetGroundObject() const;
std::int32_t GetPlane() const;
WallObject GetWallObject() const;
std::int32_t GetX() const;
std::int32_t GetY() const;
};
}
#endif // SCENETILE_HPP_INCLUDED