68 lines
3.0 KiB
C++
68 lines
3.0 KiB
C++
#ifndef SCENEOBJECTS_HPP_INCLUDED
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#define SCENEOBJECTS_HPP_INCLUDED
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#include "../../Core/Classes/GameObject.hpp"
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#include "../../Core/Classes/DecorativeObject.hpp"
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#include "../../Core/Classes/GroundObject.hpp"
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#include "../../Core/Classes/WallObject.hpp"
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#include "../../Core/Types/Tile.hpp"
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#include "../../Core/Types/Convex.hpp"
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#include <functional>
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#include <cstdint>
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#include <vector>
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#include <string>
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/** @addtogroup Models
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* @{ */
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class SceneObjects
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{
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public:
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typedef enum MODEL_TYPE
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{
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GAME_MODEL = (1 << 1),
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DECORATIVE_MODEL = (1 << 2),
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GROUND_MODEL = (1 << 3),
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WALL_MODEL = (1 << 4),
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ALL = (GAME_MODEL | DECORATIVE_MODEL | GROUND_MODEL | WALL_MODEL)
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} MODEL_TYPE;
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static std::vector<Object> GetAll(MODEL_TYPE ModelTypes = ALL);
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static std::vector<Object> GetAll(const Tile& T, MODEL_TYPE ModelTypes = ALL);
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static std::vector<Object> GetAll(std::int32_t ID, MODEL_TYPE ModelTypes = ALL);
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static std::vector<Object> GetAll(const std::string& Name, MODEL_TYPE ModelTypes = ALL);
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static std::vector<Object> GetAll(const std::vector<std::int32_t>& PossibleIDs, MODEL_TYPE ModelTypes = ALL);
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static std::vector<Object> GetAll(const std::vector<std::string>& PossibleNames, MODEL_TYPE ModelTypes = ALL);
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static std::vector<GameObject> GetAll(const std::function<bool (GameObject&)>& Filter);
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static std::vector<DecorativeObject> GetAll(const std::function<bool (DecorativeObject&)>& Filter);
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static std::vector<GroundObject> GetAll(const std::function<bool (GroundObject&)>& Filter);
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static std::vector<WallObject> GetAll(const std::function<bool (WallObject&)>& Filter);
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static Object Get(const Tile& T, MODEL_TYPE ModelTypes = ALL);
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static Object Get(std::int32_t ID, MODEL_TYPE ModelTypes = ALL);
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static Object Get(const std::string& Name, MODEL_TYPE ModelTypes = ALL);
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static Object Get(const std::vector<std::int32_t>& PossibleIDs, MODEL_TYPE ModelTypes = ALL);
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static Object Get(const std::vector<std::string>& PossibleNames, MODEL_TYPE ModelTypes = ALL);
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static GameObject Get(const std::function<bool (GameObject&)>& Filter);
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static DecorativeObject Get(const std::function<bool (DecorativeObject&)>& Filter);
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static GroundObject Get(const std::function<bool (GroundObject&)>& Filter);
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static WallObject Get(const std::function<bool (WallObject&)>& Filter);
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static Tile GetTileOf(const GameObject& G);
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static Tile GetTileOf(const DecorativeObject& D);
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static Tile GetTileOf(const GroundObject& G);
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static Tile GetTileOf(const WallObject& W);
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static Convex GetConvexOf(const GameObject& G);
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static Convex GetConvexOf(const DecorativeObject& D);
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static Convex GetConvexOf(const GroundObject& G);
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static Convex GetConvexOf(const WallObject& W);
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};
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/** @} */
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#endif // SCENEOBJECTS_HPP_INCLUDED
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