AlpacaLibrary/Include/Game/Models/NPCs.hpp

41 lines
1.2 KiB
C++

#ifndef NPCS_HPP_INCLUDED
#define NPCS_HPP_INCLUDED
#include "../../Core/Classes/NPC.hpp"
#include "../../Core/Types/Tile.hpp"
#include "../../Core/Types/Convex.hpp"
#include <functional>
#include <cstdint>
#include <vector>
#include <string>
/** @addtogroup Models
* @{ */
class NPCs
{
public:
static std::vector<NPC> GetAll();
static std::vector<NPC> GetAll(const Tile& Tile);
static std::vector<NPC> GetAll(std::int32_t ID);
static std::vector<NPC> GetAll(const std::string& Name);
static std::vector<NPC> GetAll(const std::vector<std::int32_t>& IDs);
static std::vector<NPC> GetAll(const std::vector<std::string>& Names);
static std::vector<NPC> GetAll(const std::function<bool (NPC&)>& Filter);
static NPC Get();
static NPC Get(const Tile& Tile);
static NPC Get(std::int32_t ID);
static NPC Get(const std::string& Name);
static NPC Get(const std::vector<std::int32_t>& IDs);
static NPC Get(const std::vector<std::string>& Names);
static NPC Get(const std::function<bool (NPC&)>& Filter);
static Tile GetTileOf(NPC NPC);
static Convex GetConvexOf(NPC NPC);
};
/** @} */
#endif // NPCS_HPP_INCLUDED