AlpacaLibrary/Include/Game/Interfaces/GameTabs/Combat.hpp

37 lines
825 B
C++

#ifndef COMBAT_HPP_INCLUDED
#define COMBAT_HPP_INCLUDED
#include <cstdint>
#include <string>
namespace Combat
{
bool IsOpen();
bool Open(bool UseHotkey = false);
std::int32_t GetTabHotkey();
std::int32_t GetHealth();
std::int32_t GetMaxHealth();
double GetHealthPercentage();
std::int32_t GetSpecialAttack();
bool IsSpecialAttacking();
bool ToggleSpecialAttack(bool Toggle); // Note: Have the combat tab open to force-use the special attack bar
bool IsPoisoned();
bool HasPoisonImmunity();
bool IsEnvenomed();
bool IsAutoRetaliating();
bool ToggleAutoRetaliate(bool Toggle);
std::int32_t GetStyleIndex();
std::string GetStyleString();
bool SetStyle(const std::string& Style);
bool SetStyle(std::int32_t Index);
}
#endif // COMBAT_HPP_INCLUDED