#ifndef LOGOUT_HPP_INCLUDED #define LOGOUT_HPP_INCLUDED #include "../../../Core/Types/Box.hpp" #include "../../../Core/Classes/World.hpp" #include "../../../Game/Interactable/Widget.hpp" #include #include /** @addtogroup GameTabs * @{ */ namespace Logout { bool IsOpen(); bool Open(); bool LogoutPlayer(); bool IsWorldSwitcherOpen(bool WaitToLoadWorlds = true); bool OpenWorldSwitcher(bool WaitToLoadWorlds = true); bool WorldSwitcherScrollTo(const Internal::World& World); bool WorldSwitcherScrollTo(std::int32_t WorldID); bool SwitchWorld(const Internal::World& World, bool AllowPVPWorlds = false, bool SetOnlyWarnAboutDangerousWorlds = false); // SetOnlyWarnAboutFutureWorlds will click "Yes. In future, only warn about dangerous worlds." instead of just "yes" bool SwitchWorld(std::int32_t WorldID, bool AllowPVPWorlds = false, bool SetOnlyWarnAboutDangerousWorlds = false); // SetOnlyWarnAboutFutureWorlds will click "Yes. In future, only warn about dangerous worlds." instead of just "yes" Interactable::Widget GetWorldWidget(const Internal::World& World); Interactable::Widget GetWorldWidget(std::int32_t WorldID); } /** @} */ #endif // LOGOUT_HPP_INCLUDED