#ifndef SKINANIMATIONFRAME_HPP_INCLUDED #define SKINANIMATIONFRAME_HPP_INCLUDED #include "../JavaClass/Class.hpp" #include #include "Matrix.hpp" #include namespace Internal { class SkinAnimationFrame : public Object { public: SkinAnimationFrame(const void* Obj); SkinAnimationFrame() = default; SkinAnimationFrame(SkinAnimationFrame&& Obj) = default; SkinAnimationFrame(const SkinAnimationFrame& Obj) = default; SkinAnimationFrame& operator=(SkinAnimationFrame&& Obj) = default; SkinAnimationFrame& operator=(const SkinAnimationFrame& Obj) = default; static Class GetClass(); //std::vector> Get2DFloatField1() const; std::int32_t GetRedirectIndex() const; std::vector GetMatrices() const; }; } #endif // SKINANIMATIONFRAME_HPP_INCLUDED