#ifndef GAMEOBJECT_HPP_INCLUDED #define GAMEOBJECT_HPP_INCLUDED #include "../JavaClass/Object.hpp" #include "../JavaClass/Class.hpp" #include #include "Renderable.hpp" namespace Internal { class GameObject : public Object { public: GameObject(); GameObject(const void* Obj); GameObject(const GameObject& G); static Class GetClass(); std::int32_t GetAngle() const; std::int32_t GetFlags() const; std::int64_t GetHash() const; std::int32_t GetHeight() const; std::int32_t GetOffsetX() const; std::int32_t GetOffsetY() const; std::int32_t GetPlane() const; std::int32_t GetRelativeX() const; std::int32_t GetRelativeY() const; Renderable GetRenderable() const; std::int32_t GetX() const; std::int32_t GetY() const; }; } #endif // GAMEOBJECT_HPP_INCLUDED