#ifndef COMBAT_HPP_INCLUDED #define COMBAT_HPP_INCLUDED #include #include namespace Combat { bool IsOpen(); bool Open(bool UseHotkey = false); std::int32_t GetTabHotkey(); std::int32_t GetHealth(); std::int32_t GetMaxHealth(); double GetHealthPercentage(); std::int32_t GetSpecialAttack(); bool IsSpecialAttacking(); bool ToggleSpecialAttack(bool Toggle); // Note: Have the combat tab open to force-use the special attack bar bool IsPoisoned(); bool HasPoisonImmunity(); bool IsEnvenomed(); bool IsAutoRetaliating(); bool ToggleAutoRetaliate(bool Toggle); std::int32_t GetStyleIndex(); std::string GetStyleString(); bool SetStyle(const std::string& Style); bool SetStyle(std::int32_t Index); } #endif // COMBAT_HPP_INCLUDED