#ifndef WALLOBJECTS_HPP_INCLUDED #define WALLOBJECTS_HPP_INCLUDED #include "../../Game/Interactable/WallObject.hpp" #include #include #include #include /** @addtogroup Models * @{ */ namespace WallObjects { std::vector GetAllWithin(std::int32_t Distance); std::vector GetAll(); std::vector GetAll(std::int32_t ID, std::int32_t Distance = -1); std::vector GetAll(const std::string& Name, std::int32_t Distance = -1); std::vector GetAll(const std::vector& IDs, std::int32_t Distance = -1); std::vector GetAll(const std::vector& Names, std::int32_t Distance = -1); std::vector GetAll(const std::function& Filter, std::int32_t Distance = -1); Interactable::WallObject Get(const Tile& T); Interactable::WallObject Get(std::int32_t ID, std::int32_t Distance = -1); Interactable::WallObject Get(const std::string& Name, std::int32_t Distance = -1); Interactable::WallObject Get(const std::vector& IDs, std::int32_t Distance = -1); Interactable::WallObject Get(const std::vector& Names, std::int32_t Distance = -1); Interactable::WallObject Get(const std::function& Filter, std::int32_t Distance = -1); } /** @} */ #endif // WALLOBJECTS_HPP_INCLUDED