#ifndef NPCS_HPP_INCLUDED #define NPCS_HPP_INCLUDED #include "../../Game/Interactable/NPC.hpp" #include #include #include #include /** @addtogroup Models * @{ */ namespace NPCs { std::vector GetAllWithin(std::int32_t Distance); std::vector GetAll(); std::vector GetAll(const Tile& T); std::vector GetAll(std::int32_t ID, std::int32_t Distance = -1); std::vector GetAll(const std::string& Name, std::int32_t Distance = -1); std::vector GetAll(const std::vector& IDs, std::int32_t Distance = -1); std::vector GetAll(const std::vector& Names, std::int32_t Distance = -1); std::vector GetAll(const std::function& Filter, std::int32_t Distance = -1); Interactable::NPC Get(const Tile& T); Interactable::NPC Get(std::int32_t ID, std::int32_t Distance = -1); Interactable::NPC Get(const std::string& Name, std::int32_t Distance = -1); Interactable::NPC Get(const std::vector& IDs, std::int32_t Distance = -1); Interactable::NPC Get(const std::vector& Names, std::int32_t Distance = -1); Interactable::NPC Get(const std::function& Filter, std::int32_t Distance = -1); } /** @} */ #endif // NPCS_HPP_INCLUDED