#ifndef LOGOUT_HPP_INCLUDED #define LOGOUT_HPP_INCLUDED #include "../../../Core/Types/Box.hpp" #include "../../../Core/Classes/World.hpp" #include "../../../Game/Interactable/Widget.hpp" #include #include namespace Logout { bool IsOpen(); bool Open(bool UseHotkey = false); std::int32_t GetTabHotkey(); bool LogoutPlayer(); bool IsWorldSwitcherOpen(bool WaitToLoadWorlds = true); bool OpenWorldSwitcher(bool WaitToLoadWorlds = true); bool WorldSwitcherScrollTo(const Internal::World& World); bool WorldSwitcherScrollTo(std::int32_t WorldID); bool SwitchWorld(const Internal::World& World); bool SwitchWorld(std::int32_t WorldID); Interactable::Widget GetWorldWidget(const Internal::World& World); Interactable::Widget GetWorldWidget(std::int32_t WorldID); } #endif // LOGOUT_HPP_INCLUDED