#ifndef GROUNDITEMS_HPP_INCLUDED #define GROUNDITEMS_HPP_INCLUDED #include "../../Game/Interactable/GroundItem.hpp" #include #include #include #include /** @addtogroup Models * @{ */ class GroundItems { public: static std::vector GetAll(); static std::vector GetAll(const Tile& T); static std::vector GetAll(std::int32_t ID); static std::vector GetAll(const std::string& Name); static std::vector GetAll(const std::vector& IDs); static std::vector GetAll(const std::vector& Names); static std::vector GetAll(const std::function& Filter); static Interactable::GroundItem Get(const Tile& T); static Interactable::GroundItem Get(std::int32_t ID); static Interactable::GroundItem Get(const std::string& Name); static Interactable::GroundItem Get(const std::vector& IDs); static Interactable::GroundItem Get(const std::vector& Names); static Interactable::GroundItem Get(const std::function& Filter); }; /** @} */ #endif // GROUNDITEMS_HPP_INCLUDED