#ifndef MINIMAP_HPP_INCLUDED #define MINIMAP_HPP_INCLUDED #include "../../Core/Types/Tile.hpp" #include "../../Core/Types/Point.hpp" #include "../../Core/Classes/Region.hpp" #include #include namespace Minimap { /** * @brief Returns the middle point of the minimap * * @return the middle point of the minimap */ Point GetMiddle(); /** * @brief Returns the plane the local player is on * * @return the plane the local player is on */ std::int32_t GetPlane(); /** * @brief Returns the tile the local player is on * * @return the tile the local player is on */ Tile GetPosition(); /** * @brief Returns the tile of the local players destination * * @return the tile of the local players destination */ Tile GetDestination(); /** * @brief Returns true if the local players position is close to the passed tile, uses pixels as distance * * @param T tile to check * @param Distance in pixels * @return true if the local players position is close to the passed tile */ bool IsCloseTo(const Tile& T, std::int32_t Distance); /** * @brief Returns true if the passed tile is on the minimap * * @param T tile to check * @return true if the passed tile is on the minimap */ bool IsTileOn(const Tile& T); /** * @brief When poisoned, clicks on the health orb to cure * * @return true if poisoned and if the function successfully clicks the "Cure" option on the orb */ bool ClickCure(); /** * @brief Clicks on the minimap compass to quickly face North * * @return true if the function succesfully clicks the compass, and the camera angle is 0 / North */ bool ClickCompass(); // Clicks north /** * @brief Clicks the quick-prayer orb * * @return true if the function succesfully clicked the orb */ bool ClickQuickPrayer(); /** * @brief Clicks the toggle-run orb * * @return true if the function succesfully clicked the orb */ bool ClickToggleRun(); bool ClickSpecial(); bool ClickTile(const Tile& T, std::int32_t Random = 5); bool WalkPath(const std::vector& Path, std::int32_t Distance, std::int32_t Random); bool WalkPath(const std::vector& Path, std::int32_t Distance, std::int32_t Random, std::function Func); bool IsReachable(const Tile& T); } #endif // MINIMAP_HPP_INCLUDED