Release 1.31
parent
3fa3091584
commit
fe5f661279
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@ -27,6 +27,7 @@ namespace Internal
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std::int32_t GetBoxIndex() const;
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std::vector<Widget> GetChildren() const;
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Widget GetChildren(std::int32_t I) const;
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bool GetHasListener() const;
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std::int32_t GetHeight() const;
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bool GetHidden() const;
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std::int32_t GetID() const;
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@ -81,34 +81,7 @@ namespace Globals
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// grandchild 0 = proper widget bounds, grandchild 1 = text
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//************ Chat.cpp ************//
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typedef struct ChatDialogWidgetDef
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{
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std::int32_t Parent = -1;
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std::int32_t TitleChild = -1;
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std::int32_t ContinueChild = -1;
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std::int32_t ContentChild = -1;
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} ChatDialogWidgetDef;
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typedef struct SpriteChatDialogWidgetDef
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{
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std::int32_t Parent = -1;
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std::int32_t SpriteChild = -1;
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std::int32_t ContentChild = -1;
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std::int32_t OptionsContainerChild = -1; // Options are found via grandchildren of this widget
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std::int32_t OptionsContainerChildStart = -1; // Child to add an Index to (193, 0, 2 + Index)
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} SpriteChatDialogWidgetDef;
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const ChatDialogWidgetDef CHAT_NPC_CHAT_WIDGETS = { 231, 2, 3, 4 }; // Appears when a NPC is talking (NPC head is visible in dialogue)
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const ChatDialogWidgetDef CHAT_PLAYER_CHAT_WIDGETS = { 217, 2, 3, 4 }; // Appears when a Player is talking (Player head is visible in dialogue)
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const SpriteChatDialogWidgetDef CHAT_SPRITE_WIDGETS = { 193, 1, 2, 0, 2 }; // Appears when a sprite is shown, mainly quest dialogues
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const ChatDialogWidgetDef CHAT_LEVEL_UP_CHAT_WIDGETS = { 233, 1, 3, 2 }; // Appears when leveling up
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const ChatDialogWidgetDef CHAT_BANK_PIN_ERROR_WIDGETS = { 229, 1, 2 }; // Appears when entering the bank pin wrong
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const WidgetDef CHAT_SELECT_OPTION_CONTAINER = { 219, 1 }; // Container for all Select Option options
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const WidgetDef CHAT_SELECT_OPTION_TITLE = { CHAT_SELECT_OPTION_CONTAINER.Parent, CHAT_SELECT_OPTION_CONTAINER.Child, 0 };
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const WidgetDef CHAT_ENTER_AMOUNT_TITLE = { 162, 44 };
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const WidgetDef CHAT_ENTER_AMOUNT = { 162, 45 }; // Input widget (* when blank)
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const WidgetDef CHAT_DIALOGUE_NEST_PARENT = { 162, 37 };
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//************ DepositBox.cpp ************//
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const std::int32_t DEPOSIT_BOX_PARENT = 192;
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@ -27,6 +27,9 @@ namespace Interactable
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bool IsHidden() const;
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bool IsVisible() const;
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std::vector<Interactable::Widget> GetInteractableChildren() const;
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std::vector<Interactable::Widget> GetDynamicInteractableChildren() const;
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std::vector<Interactable::Widget> GetStaticInteractableChildren() const;
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std::vector<Interactable::Widget> GetNestedInteractableChildren() const;
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std::vector<std::int32_t> GetNormalizedItemIDs() const;
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Box GetBox() const;
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@ -2,6 +2,7 @@
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#define CHAT_HPP_INCLUDED
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#include "../../Core/Classes/MessageNode.hpp"
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#include "../../Game/Interactable/Widget.hpp"
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#include <cstdint>
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#include <string>
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#include <vector>
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@ -16,7 +17,7 @@ namespace Chat
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PLEASE_WAIT,
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ENTER_AMOUNT,
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LEVEL_UP,
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SPRITE_SELECT_OPTION
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PLEASE_WAIT_TIMED
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} DIALOGUE_STATE;
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typedef enum CHAT_TYPE
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@ -84,22 +85,19 @@ namespace Chat
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Internal::MessageNode GetLastMessage();
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Internal::MessageNode GetLastMessage(CHAT_TYPE Type);
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std::vector<Interactable::Widget> GetDialogueWidgets();
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DIALOGUE_STATE GetDialogueState();
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std::vector<std::string> GetDialogueOptions();
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std::string GetDialogueTitle();
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std::string GetDialogueContent();
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std::int32_t GetDialogueOptionIndexOf(const std::string& Option);
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std::int32_t GetDialogueOptionIndexOf(const std::vector<std::string>& Options);
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bool WaitDialogueState(std::uint32_t Duration, std::uint32_t Step, Chat::DIALOGUE_STATE State, bool Result = true); // Waits until the current chat state equals State
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bool DialogueContains(const std::string& Text);
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bool DialogueContains(const std::vector<std::string>& Texts);
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bool ClickContinue(bool UseKeyboard = false);
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bool EnterAmount(std::int32_t Amount);
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bool SelectDialogueOption(std::int32_t Index, bool UseKeyboard = false); // Index starts at 0
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bool SelectDialogueOption(const std::string& Option, bool UseKeyboard = false);
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bool SelectDialogueOption(const std::vector<std::string>& Options, bool UseKeyboard = false);
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bool WaitDialogueState(std::uint32_t Duration, std::uint32_t Step, Chat::DIALOGUE_STATE State, bool Result = true); // Waits until the current chat state equals State
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}
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#endif // CHAT_HPP_INCLUDED
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@ -39,24 +39,6 @@ namespace Menu
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*/
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std::int32_t GetCount();
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/**
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* @brief Get the raw, un-filtered menu actions
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* @return std::vector<std::string> of raw menu actions
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* @note The game includes color code in some menu actions or targets
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* @warning The result can be inaccurate if the menu isn't open before calling this function
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*/
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[[deprecated("Use Internal::GetMenuActions() instead")]]
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std::vector<std::string> GetActionsRaw();
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/**
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* @brief Get the raw, un-touched menu targets
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* @return std::vector<std::string> of targets
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* @note The game includes color code in some menu actions or targets
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* @warning The result can be inaccurate if the menu isn't open before calling this function
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*/
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[[deprecated("Use Internal::GetMenuTargets() instead")]]
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std::vector<std::string> GetTargetsRaw();
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/**
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* @brief Attempts to verify the order of the passed menu actions and targets
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* @return true if the passed menu actions and targets are in the correct order
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