Release 1.31
							parent
							
								
									3fa3091584
								
							
						
					
					
						commit
						fe5f661279
					
				| 
						 | 
					@ -27,6 +27,7 @@ namespace Internal
 | 
				
			||||||
            std::int32_t GetBoxIndex() const;
 | 
					            std::int32_t GetBoxIndex() const;
 | 
				
			||||||
            std::vector<Widget> GetChildren() const;
 | 
					            std::vector<Widget> GetChildren() const;
 | 
				
			||||||
            Widget GetChildren(std::int32_t I) const;
 | 
					            Widget GetChildren(std::int32_t I) const;
 | 
				
			||||||
 | 
					            bool GetHasListener() const;
 | 
				
			||||||
            std::int32_t GetHeight() const;
 | 
					            std::int32_t GetHeight() const;
 | 
				
			||||||
            bool GetHidden() const;
 | 
					            bool GetHidden() const;
 | 
				
			||||||
            std::int32_t GetID() const;
 | 
					            std::int32_t GetID() const;
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -81,34 +81,7 @@ namespace Globals
 | 
				
			||||||
    // grandchild 0 = proper widget bounds, grandchild 1 = text
 | 
					    // grandchild 0 = proper widget bounds, grandchild 1 = text
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    //************ Chat.cpp ************//
 | 
					    //************ Chat.cpp ************//
 | 
				
			||||||
    typedef struct ChatDialogWidgetDef
 | 
					    const WidgetDef CHAT_DIALOGUE_NEST_PARENT   = { 162, 37 };
 | 
				
			||||||
    {
 | 
					 | 
				
			||||||
        std::int32_t Parent = -1;
 | 
					 | 
				
			||||||
        std::int32_t TitleChild = -1;
 | 
					 | 
				
			||||||
        std::int32_t ContinueChild = -1;
 | 
					 | 
				
			||||||
        std::int32_t ContentChild = -1;
 | 
					 | 
				
			||||||
    } ChatDialogWidgetDef;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    typedef struct SpriteChatDialogWidgetDef
 | 
					 | 
				
			||||||
    {
 | 
					 | 
				
			||||||
        std::int32_t Parent = -1;
 | 
					 | 
				
			||||||
        std::int32_t SpriteChild = -1;
 | 
					 | 
				
			||||||
        std::int32_t ContentChild = -1;
 | 
					 | 
				
			||||||
        std::int32_t OptionsContainerChild = -1; // Options are found via grandchildren of this widget
 | 
					 | 
				
			||||||
        std::int32_t OptionsContainerChildStart = -1; // Child to add an Index to (193, 0, 2 + Index)
 | 
					 | 
				
			||||||
    } SpriteChatDialogWidgetDef;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    const ChatDialogWidgetDef CHAT_NPC_CHAT_WIDGETS           = { 231, 2, 3, 4 }; // Appears when a NPC is talking (NPC head is visible in dialogue)
 | 
					 | 
				
			||||||
    const ChatDialogWidgetDef CHAT_PLAYER_CHAT_WIDGETS        = { 217, 2, 3, 4 }; // Appears when a Player is talking (Player head is visible in dialogue)
 | 
					 | 
				
			||||||
    const SpriteChatDialogWidgetDef CHAT_SPRITE_WIDGETS       = { 193, 1, 2, 0, 2 }; // Appears when a sprite is shown, mainly quest dialogues
 | 
					 | 
				
			||||||
    const ChatDialogWidgetDef CHAT_LEVEL_UP_CHAT_WIDGETS      = { 233, 1, 3, 2 }; // Appears when leveling up
 | 
					 | 
				
			||||||
    const ChatDialogWidgetDef CHAT_BANK_PIN_ERROR_WIDGETS     = { 229, 1, 2 }; // Appears when entering the bank pin wrong
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    const WidgetDef CHAT_SELECT_OPTION_CONTAINER   = { 219, 1 }; // Container for all Select Option options
 | 
					 | 
				
			||||||
    const WidgetDef CHAT_SELECT_OPTION_TITLE       = { CHAT_SELECT_OPTION_CONTAINER.Parent, CHAT_SELECT_OPTION_CONTAINER.Child, 0 };
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    const WidgetDef CHAT_ENTER_AMOUNT_TITLE    = { 162, 44 };
 | 
					 | 
				
			||||||
    const WidgetDef CHAT_ENTER_AMOUNT          = { 162, 45 }; // Input widget (* when blank)
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    //************ DepositBox.cpp ************//
 | 
					    //************ DepositBox.cpp ************//
 | 
				
			||||||
    const std::int32_t DEPOSIT_BOX_PARENT          = 192;
 | 
					    const std::int32_t DEPOSIT_BOX_PARENT          = 192;
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -27,6 +27,9 @@ namespace Interactable
 | 
				
			||||||
            bool IsHidden() const;
 | 
					            bool IsHidden() const;
 | 
				
			||||||
            bool IsVisible() const;
 | 
					            bool IsVisible() const;
 | 
				
			||||||
            std::vector<Interactable::Widget> GetInteractableChildren() const;
 | 
					            std::vector<Interactable::Widget> GetInteractableChildren() const;
 | 
				
			||||||
 | 
					            std::vector<Interactable::Widget> GetDynamicInteractableChildren() const;
 | 
				
			||||||
 | 
					            std::vector<Interactable::Widget> GetStaticInteractableChildren() const;
 | 
				
			||||||
 | 
					            std::vector<Interactable::Widget> GetNestedInteractableChildren() const;
 | 
				
			||||||
            std::vector<std::int32_t> GetNormalizedItemIDs() const;
 | 
					            std::vector<std::int32_t> GetNormalizedItemIDs() const;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            Box GetBox() const;
 | 
					            Box GetBox() const;
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -2,6 +2,7 @@
 | 
				
			||||||
#define CHAT_HPP_INCLUDED
 | 
					#define CHAT_HPP_INCLUDED
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include "../../Core/Classes/MessageNode.hpp"
 | 
					#include "../../Core/Classes/MessageNode.hpp"
 | 
				
			||||||
 | 
					#include "../../Game/Interactable/Widget.hpp"
 | 
				
			||||||
#include <cstdint>
 | 
					#include <cstdint>
 | 
				
			||||||
#include <string>
 | 
					#include <string>
 | 
				
			||||||
#include <vector>
 | 
					#include <vector>
 | 
				
			||||||
| 
						 | 
					@ -16,7 +17,7 @@ namespace Chat
 | 
				
			||||||
        PLEASE_WAIT,
 | 
					        PLEASE_WAIT,
 | 
				
			||||||
        ENTER_AMOUNT,
 | 
					        ENTER_AMOUNT,
 | 
				
			||||||
        LEVEL_UP,
 | 
					        LEVEL_UP,
 | 
				
			||||||
        SPRITE_SELECT_OPTION
 | 
					        PLEASE_WAIT_TIMED
 | 
				
			||||||
    } DIALOGUE_STATE;
 | 
					    } DIALOGUE_STATE;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    typedef enum CHAT_TYPE
 | 
					    typedef enum CHAT_TYPE
 | 
				
			||||||
| 
						 | 
					@ -84,22 +85,19 @@ namespace Chat
 | 
				
			||||||
    Internal::MessageNode GetLastMessage();
 | 
					    Internal::MessageNode GetLastMessage();
 | 
				
			||||||
    Internal::MessageNode GetLastMessage(CHAT_TYPE Type);
 | 
					    Internal::MessageNode GetLastMessage(CHAT_TYPE Type);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    std::vector<Interactable::Widget> GetDialogueWidgets();
 | 
				
			||||||
    DIALOGUE_STATE GetDialogueState();
 | 
					    DIALOGUE_STATE GetDialogueState();
 | 
				
			||||||
    std::vector<std::string> GetDialogueOptions();
 | 
					    std::vector<std::string> GetDialogueOptions();
 | 
				
			||||||
    std::string GetDialogueTitle();
 | 
					 | 
				
			||||||
    std::string GetDialogueContent();
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    std::int32_t GetDialogueOptionIndexOf(const std::string& Option);
 | 
					    bool WaitDialogueState(std::uint32_t Duration, std::uint32_t Step, Chat::DIALOGUE_STATE State, bool Result = true); // Waits until the current chat state equals State
 | 
				
			||||||
    std::int32_t GetDialogueOptionIndexOf(const std::vector<std::string>& Options);
 | 
					
 | 
				
			||||||
 | 
					    bool DialogueContains(const std::string& Text);
 | 
				
			||||||
 | 
					    bool DialogueContains(const std::vector<std::string>& Texts);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    bool ClickContinue(bool UseKeyboard = false);
 | 
					    bool ClickContinue(bool UseKeyboard = false);
 | 
				
			||||||
    bool EnterAmount(std::int32_t Amount);
 | 
					    bool EnterAmount(std::int32_t Amount);
 | 
				
			||||||
 | 
					 | 
				
			||||||
    bool SelectDialogueOption(std::int32_t Index, bool UseKeyboard = false); // Index starts at 0
 | 
					 | 
				
			||||||
    bool SelectDialogueOption(const std::string& Option, bool UseKeyboard = false);
 | 
					    bool SelectDialogueOption(const std::string& Option, bool UseKeyboard = false);
 | 
				
			||||||
    bool SelectDialogueOption(const std::vector<std::string>& Options, bool UseKeyboard = false);
 | 
					    bool SelectDialogueOption(const std::vector<std::string>& Options, bool UseKeyboard = false);
 | 
				
			||||||
 | 
					 | 
				
			||||||
    bool WaitDialogueState(std::uint32_t Duration, std::uint32_t Step, Chat::DIALOGUE_STATE State, bool Result = true); // Waits until the current chat state equals State
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#endif // CHAT_HPP_INCLUDED
 | 
					#endif // CHAT_HPP_INCLUDED
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -39,24 +39,6 @@ namespace Menu
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    std::int32_t GetCount();
 | 
					    std::int32_t GetCount();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * @brief Get the raw, un-filtered menu actions
 | 
					 | 
				
			||||||
     * @return std::vector<std::string> of raw menu actions
 | 
					 | 
				
			||||||
     * @note The game includes color code in some menu actions or targets
 | 
					 | 
				
			||||||
     * @warning The result can be inaccurate if the menu isn't open before calling this function
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    [[deprecated("Use Internal::GetMenuActions() instead")]]
 | 
					 | 
				
			||||||
    std::vector<std::string> GetActionsRaw();
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * @brief Get the raw, un-touched menu targets
 | 
					 | 
				
			||||||
     * @return std::vector<std::string> of targets
 | 
					 | 
				
			||||||
     * @note The game includes color code in some menu actions or targets
 | 
					 | 
				
			||||||
     * @warning The result can be inaccurate if the menu isn't open before calling this function
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    [[deprecated("Use Internal::GetMenuTargets() instead")]]
 | 
					 | 
				
			||||||
    std::vector<std::string> GetTargetsRaw();
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * @brief Attempts to verify the order of the passed menu actions and targets
 | 
					     * @brief Attempts to verify the order of the passed menu actions and targets
 | 
				
			||||||
     * @return true if the passed menu actions and targets are in the correct order
 | 
					     * @return true if the passed menu actions and targets are in the correct order
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
										
											Binary file not shown.
										
									
								
							
		Loading…
	
		Reference in New Issue