Release 1.13
parent
27e491ec4d
commit
fc3a11208e
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@ -3,6 +3,18 @@
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#include "../../Include/Core/Types/Logger.hpp"
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#define DEBUG_VERBOSE_LOG Debug::Verbose << __PRETTY_FUNCTION__ << " > "
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#define DEBUG_VERBOSE_LOG_END --Debug::Verbose << __PRETTY_FUNCTION__ << " > "
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#define DEBUG_VERBOSE_START Debug::Verbose++ << __PRETTY_FUNCTION__ << " > Started" << std::endl
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#define DEBUG_VERBOSE_SUCCESS --Debug::Verbose << __PRETTY_FUNCTION__ << " > Succeeded > "
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#define DEBUG_VERBOSE_SUCCESS_NOINFO --Debug::Verbose << __PRETTY_FUNCTION__ << " > Succeeded" << std::endl
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#define DEBUG_VERBOSE_SUCCESS_EOF --Debug::Verbose << " > Succeeded > Reached end of function" << std::endl
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#define DEBUG_VERBOSE_FAIL --Debug::Verbose << __PRETTY_FUNCTION__ << " > Failed > "
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#define DEBUG_VERBOSE_FAIL_NOINFO --Debug::Verbose << __PRETTY_FUNCTION__ << " > Failed" << std::endl;
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#define DEBUG_VERBOSE_FAIL_EOF --Debug::Verbose << __PRETTY_FUNCTION__ << " > Failed > Reached end of function" << std::endl
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class Debug
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{
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public:
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@ -227,6 +227,7 @@ namespace Internal
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ItemContainer GetItemContainer(std::int32_t ID);
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NPC GetNPC(std::int32_t Index);
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Player GetPlayer(std::int32_t Index);
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std::int32_t GetTileHeight(std::int32_t X, std::int32_t Y, std::int32_t Z);
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std::vector<Point> ProjectModel(const Model& M, std::int32_t LocalX, std::int32_t LocalY,
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std::int32_t LocalZ, std::int32_t Angle);
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Model GetPlayerModel(std::int64_t ID);
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@ -9,44 +9,23 @@
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class Logger : public std::ostream, public std::streambuf
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{
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public:
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/**
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* @brief Constructs a Logger, with a Prefix
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* @param std::string Prefix The Prefix that's added before a message
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* @param bool Enabled Enabled the printing of output sent to the logger, if false no output will be printed
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* @par Detailed Description
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* Loggers can be used to make it easier to identify whats what in the Log.
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* We urge you to instead use our default Loggers, for sake of consistency, however we will not keep you from using the Logger class.
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* You will need to add whitespace to the end of a Prefix, if you want to space out the Prefix and the Message.
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* @par Example
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* @code
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* Logger LevelUp("[LEVEL] Gained a Level Up in the Skill");
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* LevelUp << "Mining" << std::endl;
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* @endcode
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*/
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Logger(const std::string& Prefix, bool Enabled = true);
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/**
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* @brief Constructs a Logger, with a function pointer that returns a String
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* @param std::string (*Func)() Prefix The Prefix that's added before a message
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* @param bool Enabled Enabled the printing of output sent to the logger, if false no output will be printed
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*/
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Logger(std::string (*Func)(), bool Enabled = true);
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/**
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* @brief Sets the Enabled state of a logger
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* @par Description
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* Toggles the state of Enabled in a logger
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*/
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void SetEnabled(bool Toggle);
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/**
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* @brief Returns True if the Logger is Enabled
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* @return True if the Logger is Enabled
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*/
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bool IsEnabled() const;
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Logger& operator++();
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Logger& operator--();
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Logger& operator++(int);
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Logger& operator--(int);
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virtual std::streambuf::int_type overflow(std::streambuf::int_type Char = std::streambuf::traits_type::eof());
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~Logger();
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private:
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std::string Prefix = "";
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std::string (*FuncPtr)() = nullptr;
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bool Enabled;
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std::uint32_t TabCount;
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bool MinusAtEndOfNewLine = false;
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bool AddAtEndOfNewLine = false;
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bool NewLine = true;
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};
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@ -69,6 +69,8 @@ class Tile
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Tile& operator+=(const Tile& T);
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Tile& operator-=(const Tile& T);
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operator bool() const;
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friend std::ostream& operator<<(std::ostream& OS, const Tile& T);
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~Tile();
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};
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@ -16,14 +16,14 @@ class Logout
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static bool Open();
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static bool LogoutPlayer();
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static bool IsWorldSwitcherOpen();
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static bool OpenWorldSwitcher();
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static bool IsWorldSwitcherOpen(bool WaitToLoadWorlds = true);
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static bool OpenWorldSwitcher(bool WaitToLoadWorlds = true);
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static bool WorldSwitcherScrollTo(const Internal::World& World);
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static bool WorldSwitcherScrollTo(std::int32_t WorldID);
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static bool SwitchWorld(const Internal::World& World);
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static bool SwitchWorld(std::int32_t WorldID);
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static bool SwitchWorld(const Internal::World& World, bool AllowPVPWorlds = false, bool SetOnlyWarnAboutDangerousWorlds = false); // SetOnlyWarnAboutFutureWorlds will click "Yes. In future, only warn about dangerous worlds." instead of just "yes"
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static bool SwitchWorld(std::int32_t WorldID, bool AllowPVPWorlds = false, bool SetOnlyWarnAboutDangerousWorlds = false); // SetOnlyWarnAboutFutureWorlds will click "Yes. In future, only warn about dangerous worlds." instead of just "yes"
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static Interactable::Widget GetWorldWidget(const Internal::World& World);
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static Interactable::Widget GetWorldWidget(std::int32_t WorldID);
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@ -125,6 +125,8 @@ class Profile
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static void SetRawKeyUpDeviation(double Deviation);
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static double GetRawKeyUpDeviation();
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static void SetPointGenAccuracy(double Accuracy);
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};
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/** @} */
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