Release 0.64

master
Kasi 2018-07-12 02:58:05 +01:00
parent 0a0b8b83c8
commit f99afa00c8
10 changed files with 6 additions and 9 deletions

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@ -24,6 +24,7 @@ namespace Internal
std::string GetName() const;
std::int32_t GetNoteID() const;
std::int32_t GetPrice() const;
std::int32_t GetShiftClickIndex() const;
std::int32_t GetSpriteID() const;
std::vector<std::int32_t> GetStackAmounts() const;
std::vector<std::int32_t> GetStackModelIDs() const;

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@ -108,6 +108,7 @@ namespace Internal
std::int32_t GetCameraZ();
Map GetChatLineCache();
Map GetClientFonts();
std::vector<std::int32_t> GetClientKeyCodes();
std::int32_t GetClientPlane();
Preferences GetClientPreferences();
std::int32_t GetClientX();
@ -133,11 +134,13 @@ namespace Internal
std::int32_t GetItemSelected();
std::int32_t GetItemSelectedIndex();
Cache GetItemSpriteCache();
std::vector<std::int8_t> GetKeysPressed();
std::vector<std::int32_t> GetLevels();
ClanMemberList GetLocalClanMemberList();
std::int32_t GetLocalDestinationX();
std::int32_t GetLocalDestinationY();
Player GetLocalPlayer();
std::int32_t GetLocalPlayerIndex();
PlayerManager GetLocalPlayerManager();
Region GetLocalRegion();
std::int32_t GetLoginCaret();

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@ -20,7 +20,6 @@ class DecorativeObjects
static std::vector<Interactable::DecorativeObject> GetAll(const std::vector<std::string>& Names);
static std::vector<Interactable::DecorativeObject> GetAll(const std::function<bool (const Interactable::DecorativeObject&)>& Filter);
static Interactable::DecorativeObject Get();
static Interactable::DecorativeObject Get(const Tile& T);
static Interactable::DecorativeObject Get(std::int32_t ID);
static Interactable::DecorativeObject Get(const std::string& Name);

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@ -21,7 +21,6 @@ class GameObjects
static std::vector<Interactable::GameObject> GetAll(const std::vector<std::string>& Names);
static std::vector<Interactable::GameObject> GetAll(const std::function<bool (const Interactable::GameObject&)>& Filter);
static Interactable::GameObject Get();
static Interactable::GameObject Get(const Tile& T);
static Interactable::GameObject Get(std::int32_t ID);
static Interactable::GameObject Get(const std::string& Name);

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@ -21,7 +21,6 @@ class GroundItems
static std::vector<Interactable::GroundItem> GetAll(const std::vector<std::string>& Names);
static std::vector<Interactable::GroundItem> GetAll(const std::function<bool (Interactable::GroundItem&)>& Filter);
static Interactable::GroundItem Get();
static Interactable::GroundItem Get(const Tile& T);
static Interactable::GroundItem Get(std::int32_t ID);
static Interactable::GroundItem Get(const std::string& Name);

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@ -20,7 +20,6 @@ class GroundObjects
static std::vector<Interactable::GroundObject> GetAll(const std::vector<std::string>& Names);
static std::vector<Interactable::GroundObject> GetAll(const std::function<bool (const Interactable::GroundObject&)>& Filter);
static Interactable::GroundObject Get();
static Interactable::GroundObject Get(const Tile& T);
static Interactable::GroundObject Get(std::int32_t ID);
static Interactable::GroundObject Get(const std::string& Name);

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@ -22,7 +22,6 @@ class NPCs
static std::vector<Interactable::NPC> GetAll(const std::vector<std::string>& Names);
static std::vector<Interactable::NPC> GetAll(const std::function<bool (const Interactable::NPC&)>& Filter);
static Interactable::NPC Get();
static Interactable::NPC Get(const Tile& Tile);
static Interactable::NPC Get(std::int32_t ID);
static Interactable::NPC Get(const std::string& Name);

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@ -12,7 +12,7 @@
class Players
{
public:
static Interactable::Player GetLocal();
static std::vector<Interactable::Player> GetAll();
static std::vector<Interactable::Player> GetAll(const Tile& Tile);
@ -20,11 +20,10 @@ class Players
static std::vector<Interactable::Player> GetAll(const std::vector<std::string>& Names);
static std::vector<Interactable::Player> GetAll(const std::function<bool (Interactable::Player&)>& Filter);
static Interactable::Player Get();
static Interactable::Player Get(const Tile& Tile);
static Interactable::Player Get(const std::string& Name);
static Interactable::Player Get(const std::vector<std::string>& Names);
static Interactable::Player Get(const std::function<bool (Interactable::Player&)>& Filter);
static Interactable::Player Get(const std::function<bool (const Interactable::Player&)>& Filter);
};
/** @} */

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@ -20,7 +20,6 @@ class WallObjects
static std::vector<Interactable::WallObject> GetAll(const std::vector<std::string>& Names);
static std::vector<Interactable::WallObject> GetAll(const std::function<bool (const Interactable::WallObject&)>& Filter);
static Interactable::WallObject Get();
static Interactable::WallObject Get(const Tile& T);
static Interactable::WallObject Get(std::int32_t ID);
static Interactable::WallObject Get(const std::string& Name);

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