Release 0.64
parent
0a0b8b83c8
commit
f99afa00c8
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@ -24,6 +24,7 @@ namespace Internal
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std::string GetName() const;
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std::int32_t GetNoteID() const;
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std::int32_t GetPrice() const;
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std::int32_t GetShiftClickIndex() const;
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std::int32_t GetSpriteID() const;
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std::vector<std::int32_t> GetStackAmounts() const;
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std::vector<std::int32_t> GetStackModelIDs() const;
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@ -108,6 +108,7 @@ namespace Internal
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std::int32_t GetCameraZ();
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Map GetChatLineCache();
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Map GetClientFonts();
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std::vector<std::int32_t> GetClientKeyCodes();
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std::int32_t GetClientPlane();
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Preferences GetClientPreferences();
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std::int32_t GetClientX();
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@ -133,11 +134,13 @@ namespace Internal
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std::int32_t GetItemSelected();
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std::int32_t GetItemSelectedIndex();
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Cache GetItemSpriteCache();
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std::vector<std::int8_t> GetKeysPressed();
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std::vector<std::int32_t> GetLevels();
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ClanMemberList GetLocalClanMemberList();
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std::int32_t GetLocalDestinationX();
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std::int32_t GetLocalDestinationY();
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Player GetLocalPlayer();
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std::int32_t GetLocalPlayerIndex();
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PlayerManager GetLocalPlayerManager();
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Region GetLocalRegion();
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std::int32_t GetLoginCaret();
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@ -20,7 +20,6 @@ class DecorativeObjects
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static std::vector<Interactable::DecorativeObject> GetAll(const std::vector<std::string>& Names);
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static std::vector<Interactable::DecorativeObject> GetAll(const std::function<bool (const Interactable::DecorativeObject&)>& Filter);
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static Interactable::DecorativeObject Get();
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static Interactable::DecorativeObject Get(const Tile& T);
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static Interactable::DecorativeObject Get(std::int32_t ID);
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static Interactable::DecorativeObject Get(const std::string& Name);
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@ -21,7 +21,6 @@ class GameObjects
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static std::vector<Interactable::GameObject> GetAll(const std::vector<std::string>& Names);
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static std::vector<Interactable::GameObject> GetAll(const std::function<bool (const Interactable::GameObject&)>& Filter);
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static Interactable::GameObject Get();
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static Interactable::GameObject Get(const Tile& T);
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static Interactable::GameObject Get(std::int32_t ID);
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static Interactable::GameObject Get(const std::string& Name);
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@ -21,7 +21,6 @@ class GroundItems
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static std::vector<Interactable::GroundItem> GetAll(const std::vector<std::string>& Names);
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static std::vector<Interactable::GroundItem> GetAll(const std::function<bool (Interactable::GroundItem&)>& Filter);
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static Interactable::GroundItem Get();
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static Interactable::GroundItem Get(const Tile& T);
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static Interactable::GroundItem Get(std::int32_t ID);
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static Interactable::GroundItem Get(const std::string& Name);
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@ -20,7 +20,6 @@ class GroundObjects
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static std::vector<Interactable::GroundObject> GetAll(const std::vector<std::string>& Names);
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static std::vector<Interactable::GroundObject> GetAll(const std::function<bool (const Interactable::GroundObject&)>& Filter);
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static Interactable::GroundObject Get();
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static Interactable::GroundObject Get(const Tile& T);
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static Interactable::GroundObject Get(std::int32_t ID);
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static Interactable::GroundObject Get(const std::string& Name);
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@ -22,7 +22,6 @@ class NPCs
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static std::vector<Interactable::NPC> GetAll(const std::vector<std::string>& Names);
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static std::vector<Interactable::NPC> GetAll(const std::function<bool (const Interactable::NPC&)>& Filter);
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static Interactable::NPC Get();
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static Interactable::NPC Get(const Tile& Tile);
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static Interactable::NPC Get(std::int32_t ID);
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static Interactable::NPC Get(const std::string& Name);
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@ -20,11 +20,10 @@ class Players
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static std::vector<Interactable::Player> GetAll(const std::vector<std::string>& Names);
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static std::vector<Interactable::Player> GetAll(const std::function<bool (Interactable::Player&)>& Filter);
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static Interactable::Player Get();
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static Interactable::Player Get(const Tile& Tile);
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static Interactable::Player Get(const std::string& Name);
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static Interactable::Player Get(const std::vector<std::string>& Names);
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static Interactable::Player Get(const std::function<bool (Interactable::Player&)>& Filter);
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static Interactable::Player Get(const std::function<bool (const Interactable::Player&)>& Filter);
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};
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/** @} */
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@ -20,7 +20,6 @@ class WallObjects
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static std::vector<Interactable::WallObject> GetAll(const std::vector<std::string>& Names);
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static std::vector<Interactable::WallObject> GetAll(const std::function<bool (const Interactable::WallObject&)>& Filter);
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static Interactable::WallObject Get();
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static Interactable::WallObject Get(const Tile& T);
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static Interactable::WallObject Get(std::int32_t ID);
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static Interactable::WallObject Get(const std::string& Name);
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