Release 1.09
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			@ -169,6 +169,7 @@ namespace Internal
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    AttackOption GetNPCAttackOption();
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    IndexableData GetNPCIndexableData();
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    std::vector<std::int32_t> GetNPCIndices();
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    Cache GetNPCInfoCache();
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    Cache GetNPCModelCache();
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    std::vector<NPC> GetNPCs();
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    IndexableData GetObjectIndexableData();
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			@ -229,7 +230,7 @@ namespace Internal
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    std::vector<Point> ProjectModel(const Model& M, std::int32_t LocalX, std::int32_t LocalY,
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                                    std::int32_t LocalZ, std::int32_t Angle);
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    Model GetPlayerModel(std::int64_t ID);
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    Model GetNPCModel(std::int32_t ID);
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    Model GetNPCModel(std::int64_t ID);
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    Varbit GetVarbit(std::int32_t ID);
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    Animation GetAnimation(std::int32_t ID);
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    Frames GetFrames(std::int32_t ID);
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			@ -51,8 +51,8 @@ class Chat
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            UNKNOWN = -1
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        } CHAT_TYPE;
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        static std::vector<Internal::MessageNode> GetMessages(CHAT_TYPE Type);
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        static std::vector<Internal::MessageNode> GetMessages(CHAT_TYPE Type, bool Sort);
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        static std::vector<Internal::MessageNode> GetMessages(CHAT_TYPE Type, bool Sort = true);
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        static std::vector<Internal::MessageNode> GetMessages(const std::vector<CHAT_TYPE>& Type, bool Sort = true);
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        static Internal::MessageNode GetLastMessage(CHAT_TYPE Type);
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        static DIALOGUE_STATE GetDialogueState();
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			@ -35,6 +35,7 @@ class Mainscreen
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        static bool IsLoggedIn();
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        static bool IsMoving();
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        static bool IsAnimating();
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        static std::string GetUpText();
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        static bool UpTextContains(const std::string& UpText);
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			@ -5,6 +5,7 @@
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#include "../../Core/Types/Point.hpp"
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#include "../../Core/Classes/Region.hpp"
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#include <cstdint>
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#include <functional>
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/** @addtogroup Interfaces
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* @{ */
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			@ -76,6 +77,7 @@ class Minimap
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        static bool ClickTile(const Tile& T, std::int32_t Random = 5);
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        static bool WalkPath(const std::vector<Tile>& Path, std::int32_t Distance, std::int32_t Random);
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        static bool WalkPath(const std::vector<Tile>& Path, std::int32_t Distance, std::int32_t Random, std::function<bool()> Func);
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        static bool IsReachable(const Tile& T);
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