Release 1.41
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@ -67,11 +67,11 @@ namespace Globals
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const WidgetDef BANK_MAIN = { BANK_PARENT, 3 };
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const WidgetDef BANK_MAIN = { BANK_PARENT, 3 };
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const WidgetDef BANK_CLOSE = { BANK_PARENT, 3, 11 };
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const WidgetDef BANK_CLOSE = { BANK_PARENT, 3, 11 };
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const WidgetDef BANK_DEPOSIT_ALL = { BANK_PARENT, 42 };
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const WidgetDef BANK_DEPOSIT_ALL = { BANK_PARENT, 42 };
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const WidgetDef BANK_DEPOSIT_EQUIPMENT = { BANK_PARENT, 42 };
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const WidgetDef BANK_DEPOSIT_EQUIPMENT = { BANK_PARENT, 44 };
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const WidgetDef BANK_WITHDRAW_MODE_NOTED = { BANK_PARENT, 25 };
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const WidgetDef BANK_WITHDRAW_MODE_NOTED = { BANK_PARENT, 24 };
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const WidgetDef BANK_WITHDRAW_MODE_ITEM = { BANK_PARENT, 23 };
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const WidgetDef BANK_WITHDRAW_MODE_ITEM = { BANK_PARENT, 22 };
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const WidgetDef BANK_ITEM_CONTAINER_WIDGET = { BANK_PARENT, 13 }; // Used for scrolling, contains all items, middle of the bank interface
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const WidgetDef BANK_ITEM_CONTAINER_WIDGET = { BANK_PARENT, 12 }; // Used for scrolling, contains all items, middle of the bank interface
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const WidgetDef BANK_TABS_CONTAINER = { BANK_PARENT, 11 }; // Has all Tab children
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const WidgetDef BANK_TABS_CONTAINER = { BANK_PARENT, 10 }; // Has all Tab children
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const WidgetDef BANK_INVENTORY = { 15, 3 }; // When the bank is open, the Inventory has it's own widgets for items
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const WidgetDef BANK_INVENTORY = { 15, 3 }; // When the bank is open, the Inventory has it's own widgets for items
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const std::int32_t BANK_WITHDRAW_QUANTITY_CHILDREN[5] = { 28, 30, 32, 34, 36 }; // 1, 5, 10, x, all, uses BANK_PARENT
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const std::int32_t BANK_WITHDRAW_QUANTITY_CHILDREN[5] = { 28, 30, 32, 34, 36 }; // 1, 5, 10, x, all, uses BANK_PARENT
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