Release 1.76

master
Kasi 2022-02-11 05:39:42 +00:00
parent f477641583
commit d0c7ad9eee
4 changed files with 42 additions and 35 deletions

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@ -1,30 +0,0 @@
#ifndef VARBIT_HPP_INCLUDED
#define VARBIT_HPP_INCLUDED
#include "CacheableNode.hpp"
#include "../JavaClass/Class.hpp"
#include <cstdint>
namespace Internal
{
class Varbit : public CacheableNode
{
public:
Varbit(const void* Obj);
Varbit() = default;
Varbit(Varbit&& Obj) = default;
Varbit(const Varbit& Obj) = default;
Varbit& operator=(Varbit&& Obj) = default;
Varbit& operator=(const Varbit& Obj) = default;
static Class GetClass();
std::int32_t GetLSB() const;
std::int32_t GetMSB() const;
std::int32_t GetSettingID() const;
};
}
#endif // VARBIT_HPP_INCLUDED

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@ -0,0 +1,30 @@
#ifndef VARBITINFO_HPP_INCLUDED
#define VARBITINFO_HPP_INCLUDED
#include "CacheableNode.hpp"
#include "../JavaClass/Class.hpp"
#include <cstdint>
namespace Internal
{
class VarbitInfo : public CacheableNode
{
public:
VarbitInfo(const void* Obj);
VarbitInfo() = default;
VarbitInfo(VarbitInfo&& Obj) = default;
VarbitInfo(const VarbitInfo& Obj) = default;
VarbitInfo& operator=(VarbitInfo&& Obj) = default;
VarbitInfo& operator=(const VarbitInfo& Obj) = default;
static Class GetClass();
std::int32_t GetLSB() const;
std::int32_t GetMSB() const;
std::int32_t GetSettingID() const;
};
}
#endif // VARBITINFO_HPP_INCLUDED

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@ -102,7 +102,7 @@
#include "Classes/SpotAnimation.hpp" #include "Classes/SpotAnimation.hpp"
#include "Classes/Sprite.hpp" #include "Classes/Sprite.hpp"
#include "Classes/Talkable.hpp" #include "Classes/Talkable.hpp"
#include "Classes/Varbit.hpp" #include "Classes/VarbitInfo.hpp"
#include "Classes/WallObject.hpp" #include "Classes/WallObject.hpp"
#include "Classes/Widget.hpp" #include "Classes/Widget.hpp"
#include "Classes/WidgetNode.hpp" #include "Classes/WidgetNode.hpp"
@ -220,8 +220,9 @@ namespace Internal
std::vector<std::vector<std::vector<std::int32_t>>> GetTileHeights(); std::vector<std::vector<std::vector<std::int32_t>>> GetTileHeights();
std::vector<std::vector<std::vector<std::int8_t>>> GetTileSettings(); std::vector<std::vector<std::vector<std::int8_t>>> GetTileSettings();
std::string GetUsername(); std::string GetUsername();
Cache GetVarbitCache(); IndexableData GetVarbitIndexableData();
std::vector<std::int32_t> GetVarbitSettings(); Cache GetVarbitInfoCache();
std::vector<std::int32_t> GetVarbitInfoMasks();
std::int32_t GetViewportHeight(); std::int32_t GetViewportHeight();
std::int32_t GetViewportScale(); std::int32_t GetViewportScale();
std::int32_t GetViewportWidth(); std::int32_t GetViewportWidth();
@ -266,7 +267,7 @@ namespace Internal
std::int32_t LocalZ, std::int32_t Angle); std::int32_t LocalZ, std::int32_t Angle);
Model GetPlayerModel(std::int64_t ID); Model GetPlayerModel(std::int64_t ID);
Model GetNPCModel(std::int64_t ID); Model GetNPCModel(std::int64_t ID);
Varbit GetVarbit(std::int32_t ID); VarbitInfo GetVarbitInfo(std::int32_t ID);
Animation GetAnimation(std::int32_t ID); Animation GetAnimation(std::int32_t ID);
Frames GetFrames(std::int32_t ID); Frames GetFrames(std::int32_t ID);
Model GetItemModel(std::int32_t ID); Model GetItemModel(std::int32_t ID);
@ -294,11 +295,15 @@ namespace Internal
Sprite GetItemSprite(std::int32_t ID, std::int32_t Amount); Sprite GetItemSprite(std::int32_t ID, std::int32_t Amount);
Convex GetItemSpriteConvex(const Sprite& S); Convex GetItemSpriteConvex(const Sprite& S);
std::int32_t GetSettings(std::int32_t ID); std::int32_t GetSettings(std::int32_t ID);
std::int32_t GetVarbitSettings(std::int32_t VarbitSettingIndex); std::int32_t GetVarbitInfoMasks(std::int32_t VarbitSettingIndex);
Point TileToMainscreen(const Tile& T, std::int32_t X, std::int32_t Y, std::int32_t Z); Point TileToMainscreen(const Tile& T, std::int32_t X, std::int32_t Y, std::int32_t Z);
std::vector<Point> TileToMainscreenBox(const Tile& T, std::int32_t X, std::int32_t Y, std::int32_t Z, std::vector<Point> TileToMainscreenBox(const Tile& T, std::int32_t X, std::int32_t Y, std::int32_t Z,
std::int32_t OffsetX, std::int32_t OffsetY, std::int32_t OffsetZ); std::int32_t OffsetX, std::int32_t OffsetY, std::int32_t OffsetZ);
std::string GetItemName(std::int32_t ID); std::string GetItemName(std::int32_t ID);
std::int32_t GetVarbitSettingID(std::int32_t ID);
std::int32_t GetVarbitLSB(std::int32_t ID);
std::int32_t GetVarbitMSB(std::int32_t ID);
std::int32_t GetVarbit(std::int32_t ID);
bool IsItemPlaceholder(std::int32_t ID); bool IsItemPlaceholder(std::int32_t ID);
bool IsItemStackable(std::int32_t ID); bool IsItemStackable(std::int32_t ID);
double GetHealthPercentage(const Internal::Character& C); double GetHealthPercentage(const Internal::Character& C);
@ -308,5 +313,7 @@ namespace Internal
std::vector<std::vector<std::int8_t>> GetVisibilityMap(std::int32_t CameraPitch, std::int32_t CameraYaw); std::vector<std::vector<std::int8_t>> GetVisibilityMap(std::int32_t CameraPitch, std::int32_t CameraYaw);
std::int32_t GetTileHeights(std::int32_t X, std::int32_t Y, std::int32_t Plane); std::int32_t GetTileHeights(std::int32_t X, std::int32_t Y, std::int32_t Plane);
std::int8_t GetTileSettings(std::int32_t X, std::int32_t Y, std::int32_t Plane); std::int8_t GetTileSettings(std::int32_t X, std::int32_t Y, std::int32_t Plane);
std::vector<std::int8_t> ToByteArray(const Object& O);
} }
#endif // INTERNAL_HPP_INCLUDED #endif // INTERNAL_HPP_INCLUDED

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