Release 0.74
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					@ -127,6 +127,7 @@ namespace Internal
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    std::int32_t GetGameTick();
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					    std::int32_t GetGameTick();
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    Deque GetGraphicsObjects();
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					    Deque GetGraphicsObjects();
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    std::vector<std::vector<std::vector<Deque>>> GetGroundItems();
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					    std::vector<std::vector<std::vector<Deque>>> GetGroundItems();
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					    bool GetIsMember();
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    HashTable GetItemContainers();
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					    HashTable GetItemContainers();
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    IndexableData GetItemIndexableData();
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					    IndexableData GetItemIndexableData();
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    Cache GetItemInfoCache();
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					    Cache GetItemInfoCache();
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					@ -13,7 +13,7 @@ class Exchange
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        typedef enum SLOT_STATE
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					        typedef enum SLOT_STATE
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        {
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					        {
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            EMPTY = 0,
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					            STATE_EMPTY = 0,
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            STARTING_BUY_OFFER = 1,
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					            STARTING_BUY_OFFER = 1,
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            BUY_OFFER_INCOMPLETE = 2,
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					            BUY_OFFER_INCOMPLETE = 2,
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            BUY_OFFER_UPDATING = 3,
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					            BUY_OFFER_UPDATING = 3,
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					@ -24,31 +24,40 @@ class Exchange
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            SELL_OFFER_UPDATING = 11,
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					            SELL_OFFER_UPDATING = 11,
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            SELL_OFFER_CANCELING = 12,
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					            SELL_OFFER_CANCELING = 12,
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            SELL_OFFER_COMPLETE = 13,
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					            SELL_OFFER_COMPLETE = 13,
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            STATE_UNDEFINED = 14
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					            STATE_DISABLED = 14,
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					            STATE_UNDEFINED = 15
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        } SLOT_STATE;
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					        } SLOT_STATE;
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        typedef enum SLOT_MODE
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					        typedef enum SLOT_MODE
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        {
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					        {
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            BUY = 0,
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					            BUY = 0,
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            SELL = 1,
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					            SELL = 1,
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            MODE_UNDEFINED = 2
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					            MODE_DISABLED = 2,
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					            MODE_UNDEFINED = 3
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        } SLOT_MODE;
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					        } SLOT_MODE;
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        static bool IsOpen();
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					        static bool IsOpen();
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					        static bool Open();
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        static bool Close();
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					        static bool Close();
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        static SLOT_STATE GetSlotState(const std::uint32_t Slot);
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					        static SLOT_STATE GetSlotState(const std::uint32_t Slot);
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        static bool SlotOccupied(const std::uint32_t Slot);
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					        static bool SlotOccupied(const std::uint32_t Slot);
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        static std::vector<SLOT_STATE> GetAllSlotStates();
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					        static std::vector<SLOT_STATE> GetAllSlotStates();
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        static bool AllSlotsOccupied();
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					        static bool AllSlotsOccupied();
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        static std::int32_t GetCurrentSlotIndex();
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					        static std::int32_t GetOfferIndex();
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        static SLOT_MODE GetCurrentSlotMode();
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					        static SLOT_MODE GetOfferMode();
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        static std::int32_t GetCurrentSlotItemID();
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					        static std::int32_t GetOfferItemID();
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        static std::string GetCurrentSlotItemName();
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					        static std::string GetOfferItemName();
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        static std::int32_t GetCurrentSlotAmount();
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					        static std::int32_t GetOfferAmount();
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        static std::int32_t GetCurrentSlotPrice();
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					        static std::int32_t GetOfferPrice();
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        static bool OfferOpen();
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					        static bool OfferOpen();
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        static bool CloseOffer();
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					        static bool CloseOffer();
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					        static bool OffersOpen();
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					        static bool SlotUseble(const std::uint32_t Slot);
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					        static bool CanCollect();
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					        static bool Collect(const bool Inventory = true);
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					        static bool OpenBuyOffer();
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					        static bool OpenSellOffer();
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};
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					};
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/** @} */
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					/** @} */
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