Release 1.15
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					@ -25,6 +25,8 @@ namespace Internal
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            std::int32_t GetRotationX() const;
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					            std::int32_t GetRotationX() const;
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            std::int32_t GetRotationY() const;
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					            std::int32_t GetRotationY() const;
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            std::int32_t GetStartTick() const;
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					            std::int32_t GetStartTick() const;
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					            double GetVelocityY() const;
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					            double GetVelocityX() const;
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            double GetX() const;
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					            double GetX() const;
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            double GetY() const;
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					            double GetY() const;
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    };
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					    };
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					@ -267,7 +267,7 @@ namespace Internal
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    bool IsItemPlaceholder(std::int32_t ID);
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					    bool IsItemPlaceholder(std::int32_t ID);
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    bool IsItemStackable(std::int32_t ID);
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					    bool IsItemStackable(std::int32_t ID);
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    std::vector<Box> GetBlockingWidgetBoxes();
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					    std::vector<Box> GetBlockingWidgetBoxes();
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    std::int32_t GetHealthPercentage(const Internal::Character& C);
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					    double GetHealthPercentage(const Internal::Character& C);
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    std::vector<Widget> GetWidgets(std::int32_t Container);
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					    std::vector<Widget> GetWidgets(std::int32_t Container);
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}
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					}
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					@ -6,12 +6,13 @@ class Class;
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class Object
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					class Object
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{
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					{
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    public:
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					    public:
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        void* Obj;
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					        void* Obj = nullptr;
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        Object();
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					        Object();
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        Object(const void* Obj);
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					        Object(const void* Obj);
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        Object(const Object& O);
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					        Object(const Object& O);
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        Object(Object&& O);
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					        Object(Object&& O);
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        Object& operator=(const Object& O);
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					        Object& operator=(const Object& O);
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					        Object& operator=(Object&& O);
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        bool operator==(const Object& O) const;
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					        bool operator==(const Object& O) const;
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        bool operator!=(const Object& O) const;
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					        bool operator!=(const Object& O) const;
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        bool Equals(Object O) const;
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					        bool Equals(Object O) const;
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					@ -17,6 +17,7 @@ namespace Interactable
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            std::vector<Point> GetModel() const;
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					            std::vector<Point> GetModel() const;
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            Tile GetTile() const;
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					            Tile GetTile() const;
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					            Tile GetTargetTile() const;
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            Internal::Character GetInteracting() const;
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					            Internal::Character GetInteracting() const;
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            bool Interacting() const;
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					            bool Interacting() const;
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            bool Interacting(const Internal::Character& C) const;
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					            bool Interacting(const Internal::Character& C) const;
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					@ -3,6 +3,7 @@
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#include <string>
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					#include <string>
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#include <cstdint>
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					#include <cstdint>
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					#include <regex>
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/** @addtogroup GameTabs
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					/** @addtogroup GameTabs
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* @{ */
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					* @{ */
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					@ -154,7 +155,9 @@ class Magic
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            ANCIENT_ANNAKARL_TELEPORT,
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					            ANCIENT_ANNAKARL_TELEPORT,
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            ANCIENT_GHORROCK_TELEPORT,
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					            ANCIENT_GHORROCK_TELEPORT,
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            ANCIENT_TELEPORT_TO_BOUNTY_TARGET,
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					            ANCIENT_TELEPORT_TO_BOUNTY_TARGET,
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            ANCIENT_EDGEVILLE_HOME_TELEPORT
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					            ANCIENT_EDGEVILLE_HOME_TELEPORT,
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					            NONE
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        } SPELL;
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					        } SPELL;
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					@ -167,6 +170,7 @@ class Magic
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        static bool IsSpellSelected(const SPELL& Spell);
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					        static bool IsSpellSelected(const SPELL& Spell);
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        static bool IsSpellSelected(const std::string& Name);
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					        static bool IsSpellSelected(const std::string& Name);
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        static std::string GetSelectedSpellName();
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					        static std::string GetSelectedSpellName();
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					        static const SPELL GetSelectedSpell();
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        static bool CastSpell(const SPELL& Spell);
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					        static bool CastSpell(const SPELL& Spell);
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        static bool SelectSpell(const SPELL& Spell);
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					        static bool SelectSpell(const SPELL& Spell);
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					@ -53,6 +53,13 @@ class Minimap
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         */
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					         */
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        static bool IsTileOn(const Tile& T);
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					        static bool IsTileOn(const Tile& T);
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					        /**
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					         * @brief When poisoned, clicks on the health orb to cure
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					         *
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					         * @return true if poisoned and  if the function successfully clicks the "Cure" option on the orb
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					         */
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					        static bool ClickCure();
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        /**
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					        /**
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         * @brief Clicks on the minimap compass to quickly face North
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					         * @brief Clicks on the minimap compass to quickly face North
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         *
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					         *
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