Release 1.15
parent
ea36f2c258
commit
c33448e3c0
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@ -25,6 +25,8 @@ namespace Internal
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std::int32_t GetRotationX() const;
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std::int32_t GetRotationX() const;
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std::int32_t GetRotationY() const;
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std::int32_t GetRotationY() const;
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std::int32_t GetStartTick() const;
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std::int32_t GetStartTick() const;
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double GetVelocityY() const;
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double GetVelocityX() const;
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double GetX() const;
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double GetX() const;
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double GetY() const;
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double GetY() const;
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};
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};
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@ -267,7 +267,7 @@ namespace Internal
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bool IsItemPlaceholder(std::int32_t ID);
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bool IsItemPlaceholder(std::int32_t ID);
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bool IsItemStackable(std::int32_t ID);
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bool IsItemStackable(std::int32_t ID);
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std::vector<Box> GetBlockingWidgetBoxes();
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std::vector<Box> GetBlockingWidgetBoxes();
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std::int32_t GetHealthPercentage(const Internal::Character& C);
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double GetHealthPercentage(const Internal::Character& C);
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std::vector<Widget> GetWidgets(std::int32_t Container);
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std::vector<Widget> GetWidgets(std::int32_t Container);
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}
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}
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@ -6,12 +6,13 @@ class Class;
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class Object
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class Object
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{
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{
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public:
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public:
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void* Obj;
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void* Obj = nullptr;
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Object();
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Object();
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Object(const void* Obj);
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Object(const void* Obj);
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Object(const Object& O);
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Object(const Object& O);
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Object(Object&& O);
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Object(Object&& O);
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Object& operator=(const Object& O);
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Object& operator=(const Object& O);
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Object& operator=(Object&& O);
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bool operator==(const Object& O) const;
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bool operator==(const Object& O) const;
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bool operator!=(const Object& O) const;
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bool operator!=(const Object& O) const;
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bool Equals(Object O) const;
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bool Equals(Object O) const;
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@ -17,6 +17,7 @@ namespace Interactable
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std::vector<Point> GetModel() const;
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std::vector<Point> GetModel() const;
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Tile GetTile() const;
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Tile GetTile() const;
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Tile GetTargetTile() const;
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Internal::Character GetInteracting() const;
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Internal::Character GetInteracting() const;
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bool Interacting() const;
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bool Interacting() const;
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bool Interacting(const Internal::Character& C) const;
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bool Interacting(const Internal::Character& C) const;
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@ -3,6 +3,7 @@
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#include <string>
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#include <string>
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#include <cstdint>
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#include <cstdint>
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#include <regex>
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/** @addtogroup GameTabs
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/** @addtogroup GameTabs
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* @{ */
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* @{ */
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@ -154,7 +155,9 @@ class Magic
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ANCIENT_ANNAKARL_TELEPORT,
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ANCIENT_ANNAKARL_TELEPORT,
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ANCIENT_GHORROCK_TELEPORT,
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ANCIENT_GHORROCK_TELEPORT,
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ANCIENT_TELEPORT_TO_BOUNTY_TARGET,
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ANCIENT_TELEPORT_TO_BOUNTY_TARGET,
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ANCIENT_EDGEVILLE_HOME_TELEPORT
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ANCIENT_EDGEVILLE_HOME_TELEPORT,
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NONE
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} SPELL;
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} SPELL;
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@ -167,6 +170,7 @@ class Magic
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static bool IsSpellSelected(const SPELL& Spell);
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static bool IsSpellSelected(const SPELL& Spell);
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static bool IsSpellSelected(const std::string& Name);
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static bool IsSpellSelected(const std::string& Name);
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static std::string GetSelectedSpellName();
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static std::string GetSelectedSpellName();
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static const SPELL GetSelectedSpell();
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static bool CastSpell(const SPELL& Spell);
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static bool CastSpell(const SPELL& Spell);
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static bool SelectSpell(const SPELL& Spell);
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static bool SelectSpell(const SPELL& Spell);
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@ -53,6 +53,13 @@ class Minimap
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*/
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*/
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static bool IsTileOn(const Tile& T);
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static bool IsTileOn(const Tile& T);
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/**
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* @brief When poisoned, clicks on the health orb to cure
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*
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* @return true if poisoned and if the function successfully clicks the "Cure" option on the orb
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*/
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static bool ClickCure();
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/**
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/**
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* @brief Clicks on the minimap compass to quickly face North
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* @brief Clicks on the minimap compass to quickly face North
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*
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*
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