Release 0.54
parent
6890fbf4e2
commit
ba06643d41
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@ -3,6 +3,10 @@
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#include "../../Include/Core/Types/Logger.hpp"
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#ifndef VERBOSE_LOG_MACRO
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#define VERBOSE Debug::Verbose << __PRETTY_FUNCTION__ << " > "
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#endif // VERBOSE_LOG_MACRO
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class Debug
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{
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public:
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@ -78,6 +78,8 @@ class Inventory
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static bool InteractItemByIndex(std::int32_t Index, const std::vector<std::string>& Options);
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static bool InteractItem(std::int32_t ID, const std::string& Option);
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static bool InteractItem(const std::string& Name, const std::string& Option);
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static bool InteractItem(std::int32_t ID, const std::vector<std::string>& Options);
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static bool InteractItem(const std::string& Name, const std::vector<std::string>& Options);
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static bool InteractItem(const std::vector<std::int32_t>& IDs, const std::vector<std::string>& Options); //Interacts with first found ID
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static bool InteractItem(const std::vector<std::string>& Names, const std::vector<std::string>& Options); //Interacts with first found Name
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@ -42,14 +42,6 @@ class Mainscreen
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static bool IsUpText(const std::vector<std::string>& UpTexts);
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static bool WaitIsUpText(std::uint32_t Duration, std::uint32_t Step, const std::string& UpText);
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static bool WaitUpTextContains(std::uint32_t Duration, std::uint32_t Step, const std::string& UpText);
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static std::int32_t GetCameraX();
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static std::int32_t GetCameraY();
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static std::int32_t GetCameraZ();
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static std::int32_t GetCameraPitch();
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static std::int32_t GetCameraYaw();
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static bool SetCameraPitch(std::int32_t Pitch);
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};
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/** @} */
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@ -11,24 +11,53 @@
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class Minimap
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{
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public:
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/**
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* @brief Returns the middle point of the minimap
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*
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* @return the middle point of the minimap
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*/
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static Point GetMiddle();
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static Tile GetPosition();
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/**
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* @brief Returns the plane the local player is on
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*
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* @return the plane the local player is on
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*/
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static std::int32_t GetPlane();
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static std::int32_t GetPositionX();
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static std::int32_t GetPositionY();
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/**
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* @brief Returns the tile the local player is on
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*
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* @return the tile the local player is on
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*/
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static Tile GetPosition();
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/**
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* @brief Returns the tile of the local players destination
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*
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* @return the tile of the local players destination
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*/
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static Tile GetDestination();
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static std::int32_t GetDestinationX();
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static std::int32_t GetDestinationY();
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static bool CloseTo(Tile T, std::int32_t Distance);
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static bool TileOnMM(Tile T);
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/**
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* @brief Returns true if the local players position is close to the passed tile, uses pixels as distance
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*
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* @param T tile to check
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* @param Distance in pixels
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* @return true if the local players position is close to the passed tile
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*/
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static bool IsCloseTo(const Tile& T, std::int32_t Distance);
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/**
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* @brief Returns true if the passed tile is on the minimap
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*
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* @param T tile to check
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* @return true if the passed tile is on the minimap
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*/
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static bool IsTileOn(const Tile& T);
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static double GetCompassAngle();
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// Angle - Calculates the angle you the tile to be in relation to your player, 0 = north, 90 = east, 180 = south, 270 = west
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static void RotateTo(const Tile& T, std::int32_t Angle = 0);
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static void RotateCompass(std::int32_t Degrees);
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/**
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* @brief Clicks on the minimap compass to quickly face North
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*
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* @return true if the function succesfully clicks the compass, and the camera angle is 0 / North
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*/
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static bool ClickCompass(); // Clicks north
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};
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/** @} */
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@ -20,7 +20,7 @@ class NPCs
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static std::vector<Interactable::NPC> GetAll(const std::string& Name);
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static std::vector<Interactable::NPC> GetAll(const std::vector<std::int32_t>& IDs);
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static std::vector<Interactable::NPC> GetAll(const std::vector<std::string>& Names);
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static std::vector<Interactable::NPC> GetAll(const std::function<bool (Interactable::NPC&)>& Filter);
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static std::vector<Interactable::NPC> GetAll(const std::function<bool (const Interactable::NPC&)>& Filter);
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static Interactable::NPC Get();
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static Interactable::NPC Get(const Tile& Tile);
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@ -28,7 +28,7 @@ class NPCs
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static Interactable::NPC Get(const std::string& Name);
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static Interactable::NPC Get(const std::vector<std::int32_t>& IDs);
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static Interactable::NPC Get(const std::vector<std::string>& Names);
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static Interactable::NPC Get(const std::function<bool (Interactable::NPC&)>& Filter);
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static Interactable::NPC Get(const std::function<bool (const Interactable::NPC&)>& Filter);
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};
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/** @} */
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@ -0,0 +1,116 @@
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#ifndef CAMERA_HPP_INCLUDED
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#define CAMERA_HPP_INCLUDED
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#include "../../Core/Types/Tile.hpp"
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#include <cstdint>
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/** @addtogroup Tools
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* @{ */
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class Camera
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{
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public:
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typedef enum COMPASS_DIRECTION
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{
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NORTH = 0,
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EAST = 90,
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SOUTH = 180,
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WEST = 270
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} COMPASS_DIRECTION;
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typedef enum CAMERA_PITCH
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{
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LOWEST = 128,
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MIDDLE = 191,
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HIGHEST = 383
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} CAMERA_PITCH;
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/**
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* @brief Returns the cameras X
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*
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* @return Camera X
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*/
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static std::int32_t GetX();
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/**
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* @brief Returns the cameras Z
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*
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* @return Camera Z
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*/
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static std::int32_t GetY();
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/**
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* @brief Returns the cameras Z
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*
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* @return Camera Z
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*/
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static std::int32_t GetZ();
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/**
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* @brief Returns the cameras Yaw
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*
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* @return Camera Yaw
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*/
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static std::int32_t GetYaw();
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/**
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* @brief Returns the camera/compass angle in degrees
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*
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* @return the camera/compass angle in degrees
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*/
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static double GetAngle();
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/**
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* @brief Returns the camera pitch
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*
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* @return the camera pitch
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*/
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static std::int32_t GetPitch();
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/**
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* @brief Rotates the camera to the passed angle/degree
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*
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* @param Angle or degree
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* @return true if it rotates within (+/-) 10 of the passed angle
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*/
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static bool RotateTo(std::int32_t Angle);
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/**
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* @brief Rotates the camera to the passed direction (Camera::NORTH/EAST/SOUTH/WEST)
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*
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* @param Direction Camera::NORTH / EAST / SOUTH / WEST
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* @return true if it rotates within (+/-) 10 of the passed direction
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*/
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static bool RotateTo(COMPASS_DIRECTION Direction);
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/**
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* @brief Rotates the camera to the passed tile, with an optional desired Angle
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*
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* @param T tile to rotate to
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* @param Angle optional desired angle of where the tile should be in relation to the player, defaulted to 0 or North
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* @return true if it rotates within (+/-) 10 of the passed tile and angle
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*/
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static bool RotateTo(const Tile& T, std::int32_t Angle = 0);
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/**
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* @brief Rotates the camera to the passed tile, with an optional desired direction
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*
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* @param T tile to rotate to
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* @param Direction optional desired angle of where the tile should be in relation to the player (NORTH/EAST/SOUTH/WEST), defaulted to North
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* @return true if it rotates within (+/-) 10 of the passed tile and direction
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*/
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static bool RotateTo(const Tile& T, COMPASS_DIRECTION Direction = NORTH);
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/**
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* @brief Sets the pitch of the camera
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*
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* @param Pitch desired pitch
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* @return true if the camera sets the pitch (+/-) 10 of the passed pitch
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*/
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static bool SetPitch(std::int32_t Pitch);
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/**
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* @brief Sets the pitch of the camera
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*
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* @param Pitch desired pitch (Camera::LOWEST/MIDDLE/HIGHEST)
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* @return true if the camera sets the pitch (+/-) 10 of the passed pitch
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*/
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static bool SetPitch(CAMERA_PITCH Pitch);
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};
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/** @} */
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#endif // CAMERA_HPP_INCLUDED
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@ -1,20 +0,0 @@
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#ifndef TOOLS_HPP_INCLUDED
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#define TOOLS_HPP_INCLUDED
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#include "../../Core/Classes/ItemInfo.hpp"
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#include "../../Core/Classes/ItemContainer.hpp"
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#include <cstdint>
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#include <string>
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/** @addtogroup Tools
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* @{ */
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class Tools
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{
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public:
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};
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/** @} */
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#endif // TOOLS_HPP_INCLUDED
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