Release 1.89
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					@ -5,6 +5,7 @@
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#include "../JavaClass/Class.hpp"
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					#include "../JavaClass/Class.hpp"
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#include <cstdint>
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					#include <cstdint>
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#include "LinkedList.hpp"
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					#include "LinkedList.hpp"
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					#include "IterableHashTable.hpp"
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#include <string>
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					#include <string>
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#include <vector>
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					#include <vector>
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					@ -28,8 +29,7 @@ namespace Internal
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            std::int32_t GetAnimationFrame() const;
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					            std::int32_t GetAnimationFrame() const;
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            std::int32_t GetAnimationID() const;
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					            std::int32_t GetAnimationID() const;
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            LinkedList GetCombatInfo() const;
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					            LinkedList GetCombatInfo() const;
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            std::int32_t GetGraphicsFrame() const;
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					            IterableHashTable GetGraphicsHashTable() const;
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            std::int32_t GetGraphicsID() const;
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            std::vector<std::int32_t> GetHitsplatTicks() const;
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					            std::vector<std::int32_t> GetHitsplatTicks() const;
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            std::vector<std::int32_t> GetHitsplatTypes() const;
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					            std::vector<std::int32_t> GetHitsplatTypes() const;
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            std::vector<std::int32_t> GetHitsplatValues() const;
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					            std::vector<std::int32_t> GetHitsplatValues() const;
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					@ -0,0 +1,29 @@
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					#ifndef GRAPHICSNODE_HPP_INCLUDED
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					#define GRAPHICSNODE_HPP_INCLUDED
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					#include "Node.hpp"
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					#include "../JavaClass/Class.hpp"
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					#include <cstdint>
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					namespace Internal
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					{
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					    class GraphicsNode : public Node
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					    {
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					        public:
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					            GraphicsNode(const void* Obj);
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					            GraphicsNode() = default;
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					            GraphicsNode(GraphicsNode&& Obj) = default;
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					            GraphicsNode(const GraphicsNode& Obj) = default;
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					            GraphicsNode& operator=(GraphicsNode&& Obj) = default;
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					            GraphicsNode& operator=(const GraphicsNode& Obj) = default;
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					            static Class GetClass();
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					            std::int32_t GetID() const;
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					            std::int32_t GetFrame() const;
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					            std::int32_t GetTick() const;
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					    };
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					}
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					#endif // GRAPHICSNODE_HPP_INCLUDED
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					@ -63,6 +63,7 @@
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#include "Classes/FriendList.hpp"
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					#include "Classes/FriendList.hpp"
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#include "Classes/GameObject.hpp"
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					#include "Classes/GameObject.hpp"
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#include "Classes/GameShell.hpp"
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					#include "Classes/GameShell.hpp"
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					#include "Classes/GraphicsNode.hpp"
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#include "Classes/GraphicsObject.hpp"
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					#include "Classes/GraphicsObject.hpp"
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#include "Classes/GroundItem.hpp"
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					#include "Classes/GroundItem.hpp"
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#include "Classes/GroundObject.hpp"
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					#include "Classes/GroundObject.hpp"
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					@ -316,6 +317,8 @@ namespace Internal
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    std::int32_t GetCollisionFlags(std::int32_t X, std::int32_t Y, std::int32_t Plane);
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					    std::int32_t GetCollisionFlags(std::int32_t X, std::int32_t Y, std::int32_t Plane);
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    std::vector<std::int8_t> ToByteArray(const Object& O);
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					    std::vector<std::int8_t> ToByteArray(const Object& O);
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    std::vector<std::int8_t> GetKeysPressed();
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					    std::vector<std::int8_t> GetKeysPressed();
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					    std::int32_t GetGraphicsID(const Internal::Character& C);
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					    std::int32_t GetGraphicsFrame(const Internal::Character& C);
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}
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					}
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#endif // INTERNAL_HPP_INCLUDED
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					#endif // INTERNAL_HPP_INCLUDED
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					@ -3,6 +3,7 @@
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#include <cstdint>
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					#include <cstdint>
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#include <functional>
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					#include <functional>
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					#include <string>
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void Wait(std::int64_t Duration);
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					void Wait(std::int64_t Duration);
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std::uint64_t CurrentTimeMillis();
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					std::uint64_t CurrentTimeMillis();
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