Release 0.44
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			@ -32,7 +32,7 @@ namespace Interactable
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            bool Interact(const Button& B = BUTTON_LEFT) const;
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            bool Interact(const std::string& Option) const;
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            bool Interact(const std::vector<std::string>& Options) const;
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            bool Interact(const std::vector<std::string>& Options, bool RequireAll = true) const;
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            operator Internal::DecorativeObject() const;
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    };
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			@ -32,7 +32,7 @@ namespace Interactable
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            bool Interact(const Button& B = BUTTON_LEFT) const;
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            bool Interact(const std::string& Option) const;
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            bool Interact(const std::vector<std::string>& Options) const;
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            bool Interact(const std::vector<std::string>& Options, bool RequireAll = true) const;
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            operator Internal::GameObject() const;
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    };
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			@ -34,7 +34,7 @@ namespace Interactable
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            bool Interact(const Button& B = BUTTON_LEFT) const;
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            bool Interact(const std::string& Option) const;
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            bool Interact(const std::vector<std::string>& Options) const;
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            bool Interact(const std::vector<std::string>& Options, bool RequireAll = true) const;
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            operator Internal::GroundItem() const;
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    };
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			@ -32,7 +32,8 @@ namespace Interactable
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            bool Interact(const Button& B = BUTTON_LEFT) const;
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            bool Interact(const std::string& Option) const;
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            bool Interact(const std::vector<std::string>& Options) const;
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            bool Interact(const std::vector<std::string>& Options, bool RequireAll = true) const;
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            operator Internal::GroundObject() const;
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    };
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			@ -36,7 +36,7 @@ namespace Interactable
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            bool Interact(const Button& B = BUTTON_LEFT) const;
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            bool Interact(const std::string& Option) const;
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            bool Interact(const std::vector<std::string>& Options) const;
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            bool Interact(const std::vector<std::string>& Options, bool RequireAll = true) const;
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            operator Internal::NPC() const;
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    };
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			@ -35,7 +35,7 @@ namespace Interactable
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            bool Interact(const Button& B = BUTTON_LEFT) const;
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            bool Interact(const std::string& Option) const;
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            bool Interact(const std::vector<std::string>& Options) const;
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            bool Interact(const std::vector<std::string>& Options, bool RequireAll = true) const;
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            operator Internal::Player() const;
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    };
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			@ -32,7 +32,7 @@ namespace Interactable
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            bool Interact(const Button& B = BUTTON_LEFT) const;
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            bool Interact(const std::string& Option) const;
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            bool Interact(const std::vector<std::string>& Options) const;
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            bool Interact(const std::vector<std::string>& Options, bool RequireAll = true) const;
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            operator Internal::WallObject() const;
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    };
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			@ -19,6 +19,7 @@ namespace Interactable
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            Widget(const Widget& W);
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            bool IsHidden() const;
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            bool IsVisible() const;
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            std::vector<std::int32_t> GetNormalizedItemIDs() const;
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            Box GetBox() const;
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			@ -26,7 +27,7 @@ namespace Interactable
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            bool Interact(const Button& B = BUTTON_LEFT) const;
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            bool Interact(const std::string& Option) const;
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            bool Interact(const std::vector<std::string>& Options) const;
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            bool Interact(const std::vector<std::string>& Options, bool RequireAll = true) const;
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            operator Internal::Widget() const;
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    };
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			@ -166,7 +166,7 @@ class Menu
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         * std::string [2] = Target that was found
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         * @see Menu::IndexOf(const std::string& Option)
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         */
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        static std::tuple<std::int32_t, std::string, std::string> FindOption(const std::vector<std::string>& Options);
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        static std::tuple<std::int32_t, std::string, std::string> FindOption(const std::vector<std::string>& Options, bool RequireAll = true);
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        /**
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         * @brief Looks for a menu option containing the passed Option, and returns information of all options that were found
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			@ -190,7 +190,7 @@ class Menu
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         * std::string [2] = Target that was found
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         * @see Menu::IndexOf(const std::string& Option)
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         */
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        static std::vector<std::tuple<std::int32_t, std::string, std::string>> FindOptions(const std::vector<std::string>& Options);
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        static std::vector<std::tuple<std::int32_t, std::string, std::string>> FindOptions(const std::vector<std::string>& Options, bool RequireAll = true);
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        /**
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