Release 1.42
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					@ -64,16 +64,16 @@ namespace Globals
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    const std::int32_t BANK_ITEM_CONTAINER_ID      = 95;
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					    const std::int32_t BANK_ITEM_CONTAINER_ID      = 95;
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    const std::int32_t BANK_SPRITE_ID_CURRENT_TAB  = 1079;
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					    const std::int32_t BANK_SPRITE_ID_CURRENT_TAB  = 1079;
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    const std::int32_t BANK_PARENT                 = 12;
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					    const std::int32_t BANK_PARENT                 = 12;
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    const WidgetDef BANK_MAIN                      = { BANK_PARENT, 3 };
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					    const WidgetDef BANK_MAIN                      = { BANK_PARENT, 2 };
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    const WidgetDef BANK_CLOSE                     = { BANK_PARENT, 3, 11 };
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					    const WidgetDef BANK_CLOSE                     = { BANK_PARENT, 2, 11 };
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    const WidgetDef BANK_DEPOSIT_ALL               = { BANK_PARENT, 42 };
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					    const WidgetDef BANK_DEPOSIT_ALL               = { BANK_PARENT, 41 };
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    const WidgetDef BANK_DEPOSIT_EQUIPMENT         = { BANK_PARENT, 44 };
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					    const WidgetDef BANK_DEPOSIT_EQUIPMENT         = { BANK_PARENT, 43 };
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    const WidgetDef BANK_WITHDRAW_MODE_NOTED       = { BANK_PARENT, 24 };
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					    const WidgetDef BANK_WITHDRAW_MODE_NOTED       = { BANK_PARENT, 23 };
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    const WidgetDef BANK_WITHDRAW_MODE_ITEM        = { BANK_PARENT, 22 };
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					    const WidgetDef BANK_WITHDRAW_MODE_ITEM        = { BANK_PARENT, 21 };
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    const WidgetDef BANK_ITEM_CONTAINER_WIDGET     = { BANK_PARENT, 12 }; // Used for scrolling, contains all items, middle of the bank interface
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					    const WidgetDef BANK_ITEM_CONTAINER_WIDGET     = { BANK_PARENT, 11 }; // Used for scrolling, contains all items, middle of the bank interface
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    const WidgetDef BANK_TABS_CONTAINER            = { BANK_PARENT, 10 }; // Has all Tab children
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					    const WidgetDef BANK_TABS_CONTAINER            = { BANK_PARENT, 9 }; // Has all Tab children
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    const WidgetDef BANK_INVENTORY                 = { 15, 3 }; // When the bank is open, the Inventory has it's own widgets for items
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					    const WidgetDef BANK_INVENTORY                 = { 15, 3 }; // When the bank is open, the Inventory has it's own widgets for items
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    const std::int32_t BANK_WITHDRAW_QUANTITY_CHILDREN[5] = { 28, 30, 32, 34, 36 }; // 1, 5, 10, x, all, uses BANK_PARENT
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					    const std::int32_t BANK_WITHDRAW_QUANTITY_CHILDREN[5] = { 27, 29, 31, 33, 35 }; // 1, 5, 10, x, all, uses BANK_PARENT
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    const std::int32_t BANK_ENTER_PIN_PARENT               = 213;
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					    const std::int32_t BANK_ENTER_PIN_PARENT               = 213;
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    const WidgetDef BANK_ENTER_PIN_STATUS                  = { BANK_ENTER_PIN_PARENT, 10 }; // Text widget, has FIRST, SECOND, THIRD, FOURTH, Submitting in it
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					    const WidgetDef BANK_ENTER_PIN_STATUS                  = { BANK_ENTER_PIN_PARENT, 10 }; // Text widget, has FIRST, SECOND, THIRD, FOURTH, Submitting in it
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