Release 0.97
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					@ -0,0 +1,15 @@
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					#ifndef ACCOUNTMANAGEMENT_HPP_INCLUDED
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					#define ACCOUNTMANAGEMENT_HPP_INCLUDED
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					/** @addtogroup GameTabs
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					* @{ */
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					class AccountManagement
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					{
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					    public:
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					        static bool IsOpen();
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					        static bool Open();
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					};
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					/** @} */
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					#endif // ACCOUNTMANAGEMENT_HPP_INCLUDED
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					@ -3,7 +3,7 @@
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#include "../../../Core/Types/Box.hpp"
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					#include "../../../Core/Types/Box.hpp"
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#include "../../../Core/Classes/World.hpp"
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					#include "../../../Core/Classes/World.hpp"
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#include "../../../Core/Classes/Widget.hpp"
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					#include "../../../Game/Interactable/Widget.hpp"
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#include <cstdint>
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					#include <cstdint>
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#include <vector>
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					#include <vector>
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					@ -25,8 +25,8 @@ class Logout
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        static bool SwitchWorld(const Internal::World& World);
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					        static bool SwitchWorld(const Internal::World& World);
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        static bool SwitchWorld(std::int32_t WorldID);
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					        static bool SwitchWorld(std::int32_t WorldID);
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        static Internal::Widget GetWorldWidget(const Internal::World& World);
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					        static Interactable::Widget GetWorldWidget(const Internal::World& World);
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        static Internal::Widget GetWorldWidget(std::int32_t  WorldID);
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					        static Interactable::Widget GetWorldWidget(std::int32_t  WorldID);
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};
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					};
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/** @} */
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					/** @} */
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					@ -82,6 +82,9 @@ class Pathfinding
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                operator bool() const;
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					                operator bool() const;
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        };
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					        };
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					        /** @brief Returns the region ID the local player is in */
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					        static std::int32_t GetCurrentRegion();
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        /** @brief Clears the internal cached nodes, and generates new ones based on the local region  */
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					        /** @brief Clears the internal cached nodes, and generates new ones based on the local region  */
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        static void GenerateNodes();
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					        static void GenerateNodes();
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        /**
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					        /**
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