Release 0.02
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					@ -18,7 +18,6 @@
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#include "Types/Area.hpp"
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					#include "Types/Area.hpp"
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#include "Types/Logger.hpp"
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					#include "Types/Logger.hpp"
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#include "JavaClass/Canvas.hpp"
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					#include "JavaClass/Canvas.hpp"
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#include "JavaClass/FocusEvent.hpp"
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					#include "JavaClass/FocusEvent.hpp"
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#include "JavaClass/Integer.hpp"
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					#include "JavaClass/Integer.hpp"
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					@ -45,6 +44,7 @@
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#include "Classes/Friend.hpp"
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					#include "Classes/Friend.hpp"
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#include "Classes/GameObject.hpp"
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					#include "Classes/GameObject.hpp"
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#include "Classes/GameShell.hpp"
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					#include "Classes/GameShell.hpp"
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					#include "Classes/GraphicsObject.hpp"
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#include "Classes/GroundItem.hpp"
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					#include "Classes/GroundItem.hpp"
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#include "Classes/GroundObject.hpp"
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					#include "Classes/GroundObject.hpp"
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#include "Classes/HashTable.hpp"
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					#include "Classes/HashTable.hpp"
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					@ -65,6 +65,7 @@
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#include "Classes/Region.hpp"
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					#include "Classes/Region.hpp"
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#include "Classes/Renderable.hpp"
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					#include "Classes/Renderable.hpp"
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#include "Classes/SceneTile.hpp"
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					#include "Classes/SceneTile.hpp"
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					#include "Classes/SpotAnimation.hpp"
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#include "Classes/Sprite.hpp"
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					#include "Classes/Sprite.hpp"
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#include "Classes/Varbit.hpp"
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					#include "Classes/Varbit.hpp"
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#include "Classes/WallObject.hpp"
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					#include "Classes/WallObject.hpp"
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					@ -199,6 +200,8 @@ Animation GetAnimation(std::int32_t ID);
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Frames GetFrames(std::int32_t ID);
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					Frames GetFrames(std::int32_t ID);
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Model GetItemModel(std::int32_t ID);
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					Model GetItemModel(std::int32_t ID);
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Model GetItemModel(std::int32_t ID, std::int32_t Amount);
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					Model GetItemModel(std::int32_t ID, std::int32_t Amount);
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					SpotAnimation GetSpotAnimation(std::int32_t ID);
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					Model GetSpotAnimationModel(std::int32_t ID);
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Model GetGameObjectModel(GameObject O);
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					Model GetGameObjectModel(GameObject O);
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Model GetWallObjectModel(WallObject O);
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					Model GetWallObjectModel(WallObject O);
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Model GetDecorativeObjectModel(DecorativeObject O);
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					Model GetDecorativeObjectModel(DecorativeObject O);
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					@ -209,6 +212,7 @@ Deque GetGroundItems(std::int32_t X, std::int32_t Y);
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Deque GetGroundItems(std::int32_t X, std::int32_t Y, std::int32_t Plane);
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					Deque GetGroundItems(std::int32_t X, std::int32_t Y, std::int32_t Plane);
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std::vector<Point> GetPlayerModel(Player P);
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					std::vector<Point> GetPlayerModel(Player P);
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std::vector<Point> GetNPCModel(NPC N);
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					std::vector<Point> GetNPCModel(NPC N);
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					std::vector<Point> GetGraphicsObjectModel(GraphicsObject O);
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SceneTile GetSceneTile(std::int32_t X, std::int32_t Y, std::int32_t Plane);
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					SceneTile GetSceneTile(std::int32_t X, std::int32_t Y, std::int32_t Plane);
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std::vector<std::vector<SceneTile>> GetSceneTiles(std::int32_t Plane);
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					std::vector<std::vector<SceneTile>> GetSceneTiles(std::int32_t Plane);
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Point TileToMinimap(Tile T);
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					Point TileToMinimap(Tile T);
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