Release 1.52
parent
66529e958f
commit
7a84233c00
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@ -36,6 +36,7 @@ namespace Internal
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std::vector<std::int32_t> GetStackAmounts() const;
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std::vector<std::int32_t> GetStackAmounts() const;
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std::vector<std::int32_t> GetStackModelIDs() const;
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std::vector<std::int32_t> GetStackModelIDs() const;
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std::int32_t GetStackable() const;
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std::int32_t GetStackable() const;
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bool GetTradable() const;
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};
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};
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}
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}
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@ -152,7 +152,7 @@ namespace Globals
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//************ Minimap.cpp ************//
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//************ Minimap.cpp ************//
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// 0 - Fixed; 1 - Resizable; 2 - Resizable + Side Panels
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// 0 - Fixed; 1 - Resizable; 2 - Resizable + Side Panels
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const WidgetDef MINIMAP_MIDDLE[3] = { { 548, 8 }, { 161, 27 }, { 164, 27 } };
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const WidgetDef MINIMAP_MIDDLE[3] = { { 548, 8 }, { 161, 28 }, { 164, 28 } };
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const WidgetDef MINIMAP_COMPASS[3] = { { 548, 7 }, { 161, 26 }, { 164, 26 } };
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const WidgetDef MINIMAP_COMPASS[3] = { { 548, 7 }, { 161, 26 }, { 164, 26 } };
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const WidgetDef MINIMAP_CURE = { 160, 6 };
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const WidgetDef MINIMAP_CURE = { 160, 6 };
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const WidgetDef MINIMAP_QUICK_PRAYER = { 160, 14 };
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const WidgetDef MINIMAP_QUICK_PRAYER = { 160, 14 };
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@ -207,21 +207,21 @@ namespace Globals
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// These are the "Sprite" widgets, these widgets' sprite IDs change when opened or closed
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// These are the "Sprite" widgets, these widgets' sprite IDs change when opened or closed
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// 0 - Fixed; 1 - Resizable; 2 - Resizable + Side Panels
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// 0 - Fixed; 1 - Resizable; 2 - Resizable + Side Panels
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const WidgetDef TAB_COMBAT[3] = { { 548, 50 }, { 161, 53 }, { 164, 52 } };
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const WidgetDef TAB_COMBAT[3] = { { 548, 51 }, { 161, 54 }, { 164, 53 } };
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const WidgetDef TAB_STATS[3] = { { 548, 51 }, { 161, 54 }, { 164, 53 } };
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const WidgetDef TAB_STATS[3] = { { 548, 52 }, { 161, 55 }, { 164, 54 } };
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const WidgetDef TAB_QUESTS[3] = { { 548, 52 }, { 161, 55 }, { 164, 54 } };
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const WidgetDef TAB_QUESTS[3] = { { 548, 53 }, { 161, 56 }, { 164, 55 } };
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const WidgetDef TAB_INVENTORY[3] = { { 548, 53 }, { 161, 56 }, { 164, 55 } };
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const WidgetDef TAB_INVENTORY[3] = { { 548, 54 }, { 161, 57 }, { 164, 56 } };
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const WidgetDef TAB_EQUIPMENT[3] = { { 548, 54 }, { 161, 57 }, { 164, 56 } };
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const WidgetDef TAB_EQUIPMENT[3] = { { 548, 55 }, { 161, 58 }, { 164, 57 } };
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const WidgetDef TAB_PRAYER[3] = { { 548, 55 }, { 161, 58 }, { 164, 57 } };
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const WidgetDef TAB_PRAYER[3] = { { 548, 56 }, { 161, 59 }, { 164, 58 } };
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const WidgetDef TAB_MAGIC[3] = { { 548, 56 }, { 161, 59 }, { 164, 58 } };
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const WidgetDef TAB_MAGIC[3] = { { 548, 57 }, { 161, 60 }, { 164, 59 } };
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const WidgetDef TAB_CLAN[3] = { { 548, 33 }, { 161, 37 }, { 164, 37 } };
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const WidgetDef TAB_CLAN[3] = { { 548, 34 }, { 161, 38 }, { 164, 38 } };
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const WidgetDef TAB_FRIENDS[3] = { { 548, 35 }, { 161, 39 }, { 164, 39 } };
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const WidgetDef TAB_FRIENDS[3] = { { 548, 36 }, { 161, 40 }, { 164, 40 } };
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const WidgetDef TAB_ACCOUNT_MANAGEMENT[3] = { { 548, 34 }, { 161, 38 }, { 164, 38 } };
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const WidgetDef TAB_ACCOUNT_MANAGEMENT[3] = { { 548, 35 }, { 161, 39 }, { 164, 39 } };
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const WidgetDef TAB_LOGOUT[3] = { { 548, 36 }, { 161, 40 }, { 164, 31 } };
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const WidgetDef TAB_LOGOUT[3] = { { 548, 37 }, { 161, 41 }, { 164, 32 } };
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const WidgetDef TAB_OPTIONS[3] = { { 548, 37 }, { 161, 41 }, { 164, 40 } };
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const WidgetDef TAB_OPTIONS[3] = { { 548, 38 }, { 161, 42 }, { 164, 41 } };
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const WidgetDef TAB_EMOTES[3] = { { 548, 38 }, { 161, 42 }, { 164, 41 } };
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const WidgetDef TAB_EMOTES[3] = { { 548, 39 }, { 161, 43 }, { 164, 42 } };
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const WidgetDef TAB_MUSIC[3] = { { 548, 39 }, { 161, 43 }, { 164, 42 } };
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const WidgetDef TAB_MUSIC[3] = { { 548, 40 }, { 161, 44 }, { 164, 43 } };
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//************ Combat.cpp ************//
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//************ Combat.cpp ************//
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@ -287,6 +287,8 @@ namespace Internal
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std::int32_t GetSettings(std::int32_t ID);
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std::int32_t GetSettings(std::int32_t ID);
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std::int32_t GetVarbitSettings(std::int32_t VarbitSettingIndex);
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std::int32_t GetVarbitSettings(std::int32_t VarbitSettingIndex);
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Point TileToMainscreen(const Tile& T, std::int32_t X, std::int32_t Y, std::int32_t Z);
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Point TileToMainscreen(const Tile& T, std::int32_t X, std::int32_t Y, std::int32_t Z);
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std::vector<Point> TileToMainscreenBox(const Tile& T, std::int32_t X, std::int32_t Y, std::int32_t Z,
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std::int32_t OffsetX, std::int32_t OffsetY, std::int32_t OffsetZ);
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std::string GetItemName(std::int32_t ID);
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std::string GetItemName(std::int32_t ID);
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bool IsItemPlaceholder(std::int32_t ID);
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bool IsItemPlaceholder(std::int32_t ID);
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bool IsItemStackable(std::int32_t ID);
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bool IsItemStackable(std::int32_t ID);
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@ -10,142 +10,46 @@ class Point;
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class Box
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class Box
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{
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{
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public:
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public:
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/**
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* @brief The X of where the Box starts
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* @par Description
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* The X of where the Box starts
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*/
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std::int32_t X;
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/**
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* @brief The Y of where the Box starts
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* @par Description
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* The Y of where the Box starts
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*/
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std::int32_t Y;
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/**
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* @brief The Width of the Box
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* @par Description
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* The Width of the Box
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*/
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std::int32_t Width;
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/**
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* @brief The Height of the Box
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* @par Description
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* The Height of the Box
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*/
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std::int32_t Height;
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/**
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* @brief Default Constructor, constructs a Box with -1 as the X, Y, Width, and Height
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* @par Description
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* Default Constructor, constructs a Box with -1 as the X, Y, Width, and Height
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*/
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Box();
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Box();
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/**
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/*!
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* @brief Constructs a Box based on X, Y, Width, and Height
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* @param X Top-left x-axis coordinate of the box to construct
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* @param std::int32_t X The X of where the Box begins
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* @param Y Top-left y-axis coordinate of the box to construct
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* @param std::int32_t Y The Y of where the Box begins
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* @param Width The width of the box to construct
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* @param std::int32_t Width The Width of the Box to be constructed
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* @param Height The Height of the box to construct
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* @param std::int32_t Height The Height of the Box to be constructed
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*/
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*/
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Box(std::int32_t X, std::int32_t Y, std::int32_t Width, std::int32_t Height);
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Box(std::int32_t X, std::int32_t Y, std::int32_t Width, std::int32_t Height);
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/**
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* @brief Constructs a Box, by copying another
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* @param const Box& B The Box to "copy"
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*/
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Box(const Box& B);
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Box(const Box& B);
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/**
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std::int32_t X; //!< The top-left x-axis coordinate
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* @brief Returns a random Point using Uniform Distribution
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std::int32_t Y; //!< The top-left y-axis coordinate
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* @return A random Point using Uniform Distribution
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std::int32_t Width;
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* @see @ref UniformRandomDocs
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std::int32_t Height;
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* @see @ref MissChanceFollowupDocs
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*/
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bool Contains(const Point& P) const;
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bool Contains(const Box& B) const;
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bool Contains(std::int32_t X, std::int32_t Y) const;
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Point GetMiddle() const;
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std::int32_t GetX2() const;
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std::int32_t GetY2() const;
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bool OnScreen() const; //!< @returns True if the box is within the client canvas bounds
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bool IsValid() const; //!< @returns True if the x and y axis coordinates, width and height are greater than or equal to zero
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Point GetUniformRandomPoint() const;
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Point GetUniformRandomPoint() const;
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/**
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* @brief Returns a random Point using Binomial Distribution
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* @return A random Point using Binomial Distribution
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* @see @ref BinomialRandomDocs
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* @see @ref MissChanceFollowupDocs
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*/
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Point GetBinomialRandomPoint(double ProbabilityX, double ProbabilityY) const;
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Point GetBinomialRandomPoint(double ProbabilityX, double ProbabilityY) const;
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/**
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* @brief Returns a random Point using Normal Distribution
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* @return A random Point using Normal Distribution
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* @see @ref NormalRandomDocs
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* @see @ref MissChanceFollowupDocs
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*/
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Point GetNormalRandomPoint(double PercentageDeviationX, double PercentageDeviationY) const;
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Point GetNormalRandomPoint(double PercentageDeviationX, double PercentageDeviationY) const;
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Point GetHybridRandomPoint(double ProbabilityX, double ProbabilityY, double StandardDeviationX, double StandardDeviationY, double PointGenAccuracy) const;
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Point GetHybridRandomPoint(double ProbabilityX, double ProbabilityY, double StandardDeviationX, double StandardDeviationY, double PointGenAccuracy) const;
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Point GetProfileHybridRandomPoint() const;
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Point GetProfileHybridRandomPoint() const;
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Point GetProfileHybridRandomPoint(double PointGenAccuracy) const;
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Point GetProfileHybridRandomPoint(double PointGenAccuracy) const;
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/**
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* @brief Returns True if the Box contains a Point
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* @return True if the Box contains a Point
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* @par Example
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* @code
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* Box B(25, 25, 100, 100);
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* Debug::Info << B.contains(Point(30, 30));
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* @endcode
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*/
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bool Contains(Point P) const;
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/**
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* @brief Returns True if the Box contains both X, and Y
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* @return True if the Box contains both X, and Y
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* @par Example
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* @code
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* Box B(25, 25, 100, 100);
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* Debug::Info << B.contains(30, 30);
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* @endcode
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*/
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bool Contains(std::int32_t X, std::int32_t Y) const;
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/**
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* @brief Returns True if the Box contains another Box
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* @return True if the Box contains another Box
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* @par Example
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* @code
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* Box A(25, 25, 100, 100);
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* Box B(30, 30, 10, 10);
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* Debug::Info << A.contains(B);
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* @endcode
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*/
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bool Contains(Box Box) const;
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/**
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* @brief Returns the X2 of the Box
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* @return The X2 of the Box
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* @par Example
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* @code
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* Box B(25, 25, 100, 100);
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* Debug::Info << B.GetX2() << ", " << B.GetY2();
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* @endcode
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*/
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std::int32_t GetX2() const;
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/**
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* @brief Returns the Y2 of the Box
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* @return The Y2 of the Box
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* @par Example
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* @code
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* Box B(25, 25, 100, 100);
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* Debug::Info << B.GetX2() << ", " << B.GetY2();
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* @endcode
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*/
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std::int32_t GetY2() const;
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/**
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* @brief Returns True if the Box is within the bounds of Client Canvas
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* @return True if the Box is within the bounds of Client Canvas
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*/
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bool OnScreen() const;
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/**
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* @brief Returns True if the Box's X, Y, Width, and Height are greater than greater than or equal to 0
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* @return True if the Box's X, Y, Width, and Height are greater than or equal to 0
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*/
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bool IsValid() const;
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bool operator==(const Box& B) const;
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bool operator==(const Box& B) const;
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bool operator!=(const Box& B) const;
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bool operator!=(const Box& B) const;
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friend std::ostream& operator<<(std::ostream& OS, const Box& B);
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friend std::ostream& operator<<(std::ostream& OS, const Box& B);
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operator bool() const;
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operator bool() const; //!< @returns True if the x and y axis coordinates, width and height are greater than or equal to zero
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~Box();
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~Box();
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};
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};
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@ -9,74 +9,42 @@ class Box;
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class Point
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class Point
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{
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{
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public:
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public:
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/**
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* @brief The X of the Point
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* @par Description
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* The X of the Point
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*/
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std::int32_t X;
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/**
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* @brief The Y of the Point
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* @par Description
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* The Y of the Point
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*/
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std::int32_t Y;
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/**
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* @brief Default Constructor, constructs a Point with -1 as the X, Y, and Plane
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* @par Description
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* Default Constructor, constructs a Point with -1 as the X, Y, and Plane
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*/
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Point();
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Point();
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/**
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/*!
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* @brief Constructs a Point based on an X and Y
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* @param X The X-axis coordinate
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* @param std::int32_t X The X of the Point
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* @param Y The Y-axis coordinate
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* @param std::int32_t Y The Y of the Point
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*/
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*/
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Point(std::int32_t X, std::int32_t Y);
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Point(std::int32_t X, std::int32_t Y);
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/**
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* @brief Constructs a Point, by copying another
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* @param const Point& P The Point to "copy"
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*/
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Point(const Point& P);
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Point(const Point& P);
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/**
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std::int32_t X; //!< The X-axis coordinate
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* @brief Returns the distance from one Point to another
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std::int32_t Y; //!< The Y-axis coordinate
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* @return The distance from one Point to another
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*/
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double DistanceFrom(const Point& P) const;
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double DistanceFrom(const Point& P) const;
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/**
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* @brief Returns True if the Point is inside the passed Box
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* @return True if the Point is inside the passed Box
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*/
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bool InBox(const Box& B) const;
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bool InBox(const Box& B) const;
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/**
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* @brief Returns True if the Point is inside a Circle defined by a starting Point, and Radius
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/*!
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* @return True if the Point is inside a Circle defined by a starting Point, and Radius
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* @param P The center of the circle
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* @param Radius The radius of the circle
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* @return True if this lies within the circle
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*/
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*/
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bool InCircle(const Point& P, std::int32_t Radius) const;
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bool InCircle(const Point& P, std::int32_t Radius) const;
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/**
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* @brief Returns True if the Point is less than 0, not equal to
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bool IsNegative() const; //!< @returns True if either the x-axis or y-axis coordinate are negative
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* @return True if the Point is less than 0, not equal to
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bool IsPositive() const; //!< @returns True if the x-axis or y-axis coordinates are both positive
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*/
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bool OnScreen() const; //!< @returns True if the point is within the client canvas bounds
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bool IsNegative() const;
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/**
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* @brief Returns True if the Point is greater than 0, not equal to
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* @return True if the Point is greater than 0, not equal to
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*/
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bool IsPositive() const;
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/**
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* @brief Returns True if the Point is within the bounds of Client Canvas
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* @return True if the Point is within the bounds of Client Canvas
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*/
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bool OnScreen() const;
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bool operator==(const Point& P) const;
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bool operator==(const Point& P) const;
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bool operator!=(const Point& P) const;
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bool operator!=(const Point& P) const;
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Point operator+(const Point& P) const;
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Point operator+(const Point& P) const;
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Point operator-(const Point& P) const;
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Point operator-(const Point& P) const;
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Point& operator+=(const Point& P);
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Point& operator+=(const Point& P);
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Point& operator-=(const Point& P);
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Point& operator-=(const Point& P);
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operator bool() const; //!< @returns True if this is not negative @see IsNegative
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friend std::ostream& operator<<(std::ostream& OS, const Point& P);
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friend std::ostream& operator<<(std::ostream& OS, const Point& P);
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~Point();
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~Point();
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};
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};
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@ -7,69 +7,34 @@
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class Tile
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class Tile
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{
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{
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public:
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public:
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/**
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* @brief The X of the Tile
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* @par Description
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* The X of the Tile
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*/
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std::int32_t X;
|
|
||||||
/**
|
|
||||||
* @brief The Y of the Tile
|
|
||||||
* @par Description
|
|
||||||
* The Y of the Tile
|
|
||||||
*/
|
|
||||||
std::int32_t Y;
|
|
||||||
/**
|
|
||||||
* @brief The Plane the Tile is on
|
|
||||||
* @par Description
|
|
||||||
* The Plane the Tile is on
|
|
||||||
*/
|
|
||||||
std::int32_t Plane;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @brief Default Constructor, constructs a Tile with -1 as the X, Y, and Plane
|
|
||||||
* @par Description
|
|
||||||
* Default Constructor, constructs a Tile with -1 as the X, Y, and Plane
|
|
||||||
*/
|
|
||||||
Tile();
|
Tile();
|
||||||
/**
|
/*!
|
||||||
* @brief Constructs a Tile based on an X, Y, and a Plane
|
* @param X The X-axis coordinate
|
||||||
* @param std::int32_t X The X of the Tile
|
* @param Y The Y-axis coordinate
|
||||||
* @param std::int32_t Y The Y of the Tile
|
* @param Plane The plane the tile exists on (usually 0-4)
|
||||||
* @param std::int32_t Y The Plane the Tile is on
|
|
||||||
*/
|
|
||||||
Tile(std::int32_t X, std::int32_t Y, std::int32_t Plane);
|
|
||||||
/**
|
|
||||||
* @brief Constructs a Tile, by copying another
|
|
||||||
* @param const Tile& T The Tile to "copy"
|
|
||||||
*/
|
*/
|
||||||
|
Tile(std::int32_t X, std::int32_t Y, std::int32_t Plane = 0);
|
||||||
Tile(const Tile& T);
|
Tile(const Tile& T);
|
||||||
/**
|
|
||||||
* @brief Returns the distance from one Tile to another
|
std::int32_t X; //!< The x-axis coordinate
|
||||||
* @return The distance from one Tile to another
|
std::int32_t Y; //!< The y-axis coordinate
|
||||||
*/
|
std::int32_t Plane; //!< The plane the tile exists on (usually 0-4)
|
||||||
|
|
||||||
double DistanceFrom(const Tile& T) const;
|
double DistanceFrom(const Tile& T) const;
|
||||||
/**
|
|
||||||
* @brief Returns True if the Tile is less than 0, not equal to
|
|
||||||
* @return True if the Tile is less than 0, not equal to
|
|
||||||
*/
|
|
||||||
bool IsNegative() const;
|
|
||||||
/**
|
|
||||||
* @brief Returns True if the Tile is greater than 0, not equal to
|
|
||||||
* @return True if the Tile is greater than 0, not equal to
|
|
||||||
*/
|
|
||||||
bool IsPositive() const;
|
|
||||||
bool operator==(const Tile& T) const;
|
|
||||||
bool operator!=(const Tile& T) const;
|
|
||||||
|
|
||||||
Tile operator+(const Tile& T) const;
|
bool IsNegative() const; //!< @returns True if any of x, y, or plane are negative in value
|
||||||
Tile operator-(const Tile& T) const;
|
bool IsPositive() const; //!< @returns True if all of x, y, and plane are positive in value
|
||||||
Tile& operator+=(const Tile& T);
|
|
||||||
Tile& operator-=(const Tile& T);
|
|
||||||
|
|
||||||
operator bool() const;
|
bool operator==(const Tile& T) const; //!< @returns True if the comparative tile x, y, and plane are all equal
|
||||||
|
bool operator!=(const Tile& T) const; //!< @returns True if any of the comparative tile x, y, or plane are not equal
|
||||||
|
Tile operator+(const Tile& T) const; //!< Adds the x-axis and y-axis coordinates, plane is ignored
|
||||||
|
Tile operator-(const Tile& T) const; //!< Subtracts the x-axis and y-axis coordinates, plane is ignored
|
||||||
|
Tile& operator+=(const Tile& T); //!< Adds the x-axis and y-axis coordinates, plane is ignored
|
||||||
|
Tile& operator-=(const Tile& T); //!< Subtracts the x-axis and y-axis coordinates, plane is ignored
|
||||||
|
|
||||||
|
operator bool() const; //!< @returns True if this is not negative @see IsNegative
|
||||||
friend std::ostream& operator<<(std::ostream& OS, const Tile& T);
|
friend std::ostream& operator<<(std::ostream& OS, const Tile& T);
|
||||||
|
|
||||||
~Tile();
|
~Tile();
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -7,70 +7,17 @@
|
||||||
class Timer
|
class Timer
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
/**
|
|
||||||
* @brief Constructs a Timer, and optionally starts it
|
|
||||||
* @param bool Start
|
|
||||||
* @par Description
|
|
||||||
* Constructs a Timer, and starts it
|
|
||||||
*/
|
|
||||||
Timer(bool Start = true);
|
Timer(bool Start = true);
|
||||||
|
|
||||||
/**
|
|
||||||
* @brief Restarts the Timer
|
|
||||||
* @par Detailed Description
|
|
||||||
* Sets the Timer start time to the current time
|
|
||||||
*/
|
|
||||||
void Restart();
|
void Restart();
|
||||||
|
|
||||||
/**
|
std::int64_t FastForward(std::uint32_t Duration); // returns time elapsed
|
||||||
* @brief Increases the Timer's elapsed time by MS
|
std::int64_t Rewind(std::uint32_t Duration); // returns time elapsed
|
||||||
* @return Returns the Time's elapsed time by MS
|
std::int64_t Suspend(); // returns time elapsed
|
||||||
* @par Description
|
std::int64_t Resume(); // returns time elapsed
|
||||||
* Increases the Timer's elapsed time by MS
|
|
||||||
*/
|
|
||||||
std::int64_t FastForward(std::uint32_t Duration);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @brief Decreases the Timer's elapsed time by MS
|
|
||||||
* @return Returns the Time's elapsed time by MS
|
|
||||||
* @par Description
|
|
||||||
* Decreases the Timer's elapsed time by MS
|
|
||||||
*/
|
|
||||||
std::int64_t Rewind(std::uint32_t Duration);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @brief Pauses the Timer
|
|
||||||
* @return Returns the Time's elapsed time by MS
|
|
||||||
* @par Description
|
|
||||||
* Pauses the Timer
|
|
||||||
*/
|
|
||||||
std::int64_t Suspend();
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @brief Resumes the Timer
|
|
||||||
* @return Returns the Timer's elapsed time by MS
|
|
||||||
* @par Description
|
|
||||||
* Resumes the Timer
|
|
||||||
*/
|
|
||||||
std::int64_t Resume();
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @brief Returns when the Timer started, in MS
|
|
||||||
* @return When the Timer started, in MS
|
|
||||||
*/
|
|
||||||
std::uint64_t GetStartTime() const;
|
std::uint64_t GetStartTime() const;
|
||||||
|
|
||||||
/**
|
|
||||||
* @brief Returns the Timer's elapsed Time, in MS
|
|
||||||
* @return The Timer's elapsed Time, in MS
|
|
||||||
*/
|
|
||||||
std::int64_t GetTimeElapsed() const;
|
std::int64_t GetTimeElapsed() const;
|
||||||
|
|
||||||
/**
|
|
||||||
* @brief Returns True if the Timer is currently Paused
|
|
||||||
* @return True if the Timer is currently Paused
|
|
||||||
*/
|
|
||||||
bool Paused() const;
|
bool Paused() const;
|
||||||
|
|
||||||
friend std::ostream& operator<<(std::ostream& OS, const Timer& T);
|
friend std::ostream& operator<<(std::ostream& OS, const Timer& T);
|
||||||
|
|
|
@ -28,6 +28,8 @@ namespace Login
|
||||||
TOTAL_SKILL_REQUIRED,
|
TOTAL_SKILL_REQUIRED,
|
||||||
DISCONNECTED,
|
DISCONNECTED,
|
||||||
ERROR_CONNECTING,
|
ERROR_CONNECTING,
|
||||||
|
CONNECTION_TIMED_OUT,
|
||||||
|
TOO_MANY_ATTEMPTS,
|
||||||
CONNECTING,
|
CONNECTING,
|
||||||
LOADING,
|
LOADING,
|
||||||
LOBBY_SCREEN,
|
LOBBY_SCREEN,
|
||||||
|
|
|
@ -31,15 +31,7 @@ namespace Mainscreen
|
||||||
RED
|
RED
|
||||||
} CROSSHAIR_STATE;
|
} CROSSHAIR_STATE;
|
||||||
|
|
||||||
/**
|
|
||||||
* @brief Returns the current SCREEN_STATE
|
|
||||||
* @return The current SCREEN_STATE
|
|
||||||
*/
|
|
||||||
Mainscreen::SCREEN_STATE GetState();
|
Mainscreen::SCREEN_STATE GetState();
|
||||||
/**
|
|
||||||
* @brief Returns the current CROSSHAIR_STATE
|
|
||||||
* @return The current CROSSHAIR_STATE
|
|
||||||
*/
|
|
||||||
Mainscreen::CROSSHAIR_STATE GetCrosshairState();
|
Mainscreen::CROSSHAIR_STATE GetCrosshairState();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -60,94 +52,26 @@ namespace Mainscreen
|
||||||
*/
|
*/
|
||||||
bool IsAnimating();
|
bool IsAnimating();
|
||||||
|
|
||||||
/**
|
|
||||||
* @brief Returns The %mainscreen uptext found in the top left-hand corner
|
|
||||||
* @return The %mainscreen uptext found in the top left-hand corner
|
|
||||||
*/
|
|
||||||
std::string GetUpText();
|
std::string GetUpText();
|
||||||
|
|
||||||
/**
|
|
||||||
* @brief Returns true if the %mainscreen uptext is equal to the passed string
|
|
||||||
* @param UpText String to compare
|
|
||||||
* @return True if the %mainscreen uptext is equal to the passed string
|
|
||||||
*/
|
|
||||||
bool IsUpText(const std::string& UpText);
|
bool IsUpText(const std::string& UpText);
|
||||||
/**
|
|
||||||
* @brief Returns true if the %mainscreen uptext is equal to any of the passed strings
|
|
||||||
* @param UpTexts Strings to compare
|
|
||||||
* @return True if the %mainscreen uptext is equal to any of the passed strings
|
|
||||||
*/
|
|
||||||
bool IsUpText(const std::vector<std::string>& UpTexts);
|
bool IsUpText(const std::vector<std::string>& UpTexts);
|
||||||
|
|
||||||
/**
|
|
||||||
* @brief Returns true if the %mainscreen uptext contains the passed string
|
|
||||||
* @param UpText String to check
|
|
||||||
* @return True if the %mainscreen uptext contains the passed string
|
|
||||||
*/
|
|
||||||
bool UpTextContains(const std::string& UpText);
|
bool UpTextContains(const std::string& UpText);
|
||||||
/**
|
|
||||||
* @brief Returns true if the %mainscreen uptext contains any of the passed strings
|
|
||||||
* @param UpTexts Strings to check
|
|
||||||
* @return True if the %mainscreen uptext contains any of the passed strings
|
|
||||||
*/
|
|
||||||
bool UpTextContains(const std::vector<std::string>& UpTexts);
|
bool UpTextContains(const std::vector<std::string>& UpTexts);
|
||||||
|
|
||||||
/**
|
|
||||||
* @brief Extended function of UpTextContains
|
|
||||||
* @description
|
|
||||||
* This function will loop over (CheckTime) milliseconds, if the passed string isn't found within the uptext
|
|
||||||
* it will go into a nested loop over (FailCheckTime) milliseconds, if the passed string still isn't found within the 'Fail' loop
|
|
||||||
* the function will exit (false)
|
|
||||||
* @param UpText String to check
|
|
||||||
* @param CheckTime The passed string must be found in the mainscreen uptext for this long, to return true
|
|
||||||
* @param FailCheckTime If the passed string isn't found within the mainscreen uptext,
|
|
||||||
* this is how long it will continue to try and find the passed string in the mainscreen uptext before returning false
|
|
||||||
*/
|
|
||||||
bool UpTextContains(const std::string& UpText, std::uint32_t CheckTime, std::uint32_t FailCheckTime);
|
bool UpTextContains(const std::string& UpText, std::uint32_t CheckTime, std::uint32_t FailCheckTime);
|
||||||
/**
|
|
||||||
* @brief Extended function of UpTextContains
|
|
||||||
* @description
|
|
||||||
* This function will loop over (CheckTime) milliseconds, if one of the passed strings isn't found within the uptext
|
|
||||||
* it will go into a nested loop over (FailCheckTime) milliseconds, if one of the passed strings isn't still isn't found within the 'Fail' loop
|
|
||||||
* the function will exit (false)
|
|
||||||
* @param UpText String to check
|
|
||||||
* @param CheckTime The passed string must be found in the mainscreen uptext for this long, to return true
|
|
||||||
* @param FailCheckTime If the passed string isn't found within the mainscreen uptext,
|
|
||||||
* this is how long it will continue to try and find the passed string in the mainscreen uptext before returning false
|
|
||||||
*/
|
|
||||||
bool UpTextContains(const std::vector<std::string>& UpTexts, std::uint32_t CheckTime, std::uint32_t FailCheckTime);
|
bool UpTextContains(const std::vector<std::string>& UpTexts, std::uint32_t CheckTime, std::uint32_t FailCheckTime);
|
||||||
|
|
||||||
/**
|
|
||||||
* @brief Waits until the %mainscreen uptext is equal to the passed string
|
|
||||||
* @see WaitFunc
|
|
||||||
*/
|
|
||||||
bool WaitIsUpText(std::uint32_t Duration, std::uint32_t Step, const std::string& UpText);
|
bool WaitIsUpText(std::uint32_t Duration, std::uint32_t Step, const std::string& UpText);
|
||||||
|
|
||||||
/**
|
|
||||||
* @brief Waits until the %mainscreen uptext contains the passed string
|
|
||||||
* @see UpTextContains
|
|
||||||
* @see WaitFunc
|
|
||||||
*/
|
|
||||||
bool WaitUpTextContains(std::uint32_t Duration, std::uint32_t Step, const std::string& UpText);
|
bool WaitUpTextContains(std::uint32_t Duration, std::uint32_t Step, const std::string& UpText);
|
||||||
/**
|
|
||||||
* @brief Waits until the %mainscreen uptext contains any of the passed strings
|
|
||||||
* @see UpTextContains
|
|
||||||
* @see WaitFunc
|
|
||||||
*/
|
|
||||||
bool WaitUpTextContains(std::uint32_t Duration, std::uint32_t Step, const std::vector<std::string>& UpTexts);
|
bool WaitUpTextContains(std::uint32_t Duration, std::uint32_t Step, const std::vector<std::string>& UpTexts);
|
||||||
|
|
||||||
bool IsTileOn(const Tile& T);
|
bool IsTileOn(const Tile& T);
|
||||||
|
|
||||||
/**
|
|
||||||
* @brief Clicks on a tile on the %mainscreen
|
|
||||||
* @return True if the tile was clicked
|
|
||||||
* @return False if the distance from the tile is >= 8; !(Minimap::GetPosition().DistanceFrom(T) < 8) or it fails to click
|
|
||||||
*/
|
|
||||||
bool ClickTile(const Tile& T);
|
bool ClickTile(const Tile& T);
|
||||||
|
|
||||||
bool WalkPath(const std::vector<Tile>& Path, std::int32_t Distance, std::function<bool()> Func);
|
|
||||||
|
|
||||||
bool WalkPath(const std::vector<Tile>& Path, std::int32_t Distance);
|
bool WalkPath(const std::vector<Tile>& Path, std::int32_t Distance);
|
||||||
|
bool WalkPath(const std::vector<Tile>& Path, std::int32_t Distance, std::function<bool()> Func);
|
||||||
|
|
||||||
std::vector<Box> GetBlockingWidgetBoxes();
|
std::vector<Box> GetBlockingWidgetBoxes();
|
||||||
}
|
}
|
||||||
|
|
|
@ -11,10 +11,7 @@
|
||||||
*/
|
*/
|
||||||
namespace Menu
|
namespace Menu
|
||||||
{
|
{
|
||||||
/**
|
|
||||||
* @brief Returns true if the right-click menu is open
|
|
||||||
* @return true if the right-click menu is open
|
|
||||||
*/
|
|
||||||
bool IsOpen();
|
bool IsOpen();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -23,20 +20,10 @@ namespace Menu
|
||||||
* @return false if WaitFunc fails - WaitFunc(1000, 100, Menu::IsOpen, true);
|
* @return false if WaitFunc fails - WaitFunc(1000, 100, Menu::IsOpen, true);
|
||||||
*/
|
*/
|
||||||
bool Open();
|
bool Open();
|
||||||
|
|
||||||
/**
|
|
||||||
* @brief Closes the menu by moving the mouse to either left or right of the menu, uses the current mouse position as a base point
|
|
||||||
* @return true if the menu isn't open, or closed by moving the mouse
|
|
||||||
* @return false if the generated point is off-screen, or WaitFunc fails - WaitFunc(1000, 100, Menu::IsOpen, false);
|
|
||||||
*/
|
|
||||||
bool Close();
|
bool Close();
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @brief Get the number of menu options
|
|
||||||
* @return the number of menu options
|
|
||||||
* @note The menu does not need to be open for this to be accurate
|
|
||||||
*/
|
|
||||||
std::int32_t GetCount();
|
std::int32_t GetCount();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -49,7 +36,7 @@ namespace Menu
|
||||||
/**
|
/**
|
||||||
* @brief Get the menu actions
|
* @brief Get the menu actions
|
||||||
*
|
*
|
||||||
* @description Actions are almost always the very first word in a menu option
|
* Actions are almost always the very first word in a menu option
|
||||||
* 'Use' - action 'gold bar' - target
|
* 'Use' - action 'gold bar' - target
|
||||||
* 'Attack' - action 'Guard (level-21)' - target
|
* 'Attack' - action 'Guard (level-21)' - target
|
||||||
* @return std::vector<std::string> array of menu actions
|
* @return std::vector<std::string> array of menu actions
|
||||||
|
@ -60,7 +47,7 @@ namespace Menu
|
||||||
/**
|
/**
|
||||||
* @brief Get the menu targets
|
* @brief Get the menu targets
|
||||||
*
|
*
|
||||||
* @description Targets are almost always everything after the action
|
* Targets are almost always everything after the action
|
||||||
* 'Use' - action 'gold bar' - target
|
* 'Use' - action 'gold bar' - target
|
||||||
* 'Attack' - action 'Guard (level-21)' - target
|
* 'Attack' - action 'Guard (level-21)' - target
|
||||||
* @return std::vector<std::string> array of menu targets
|
* @return std::vector<std::string> array of menu targets
|
||||||
|
@ -71,7 +58,6 @@ namespace Menu
|
||||||
/**
|
/**
|
||||||
* @brief Get the menu options
|
* @brief Get the menu options
|
||||||
*
|
*
|
||||||
* @description
|
|
||||||
* 'Use' - action 'gold bar' - target
|
* 'Use' - action 'gold bar' - target
|
||||||
* 'Attack' - action 'Guard (level-21)' - target
|
* 'Attack' - action 'Guard (level-21)' - target
|
||||||
* 'Use gold bar' - option
|
* 'Use gold bar' - option
|
||||||
|
@ -83,7 +69,6 @@ namespace Menu
|
||||||
/**
|
/**
|
||||||
* @brief Get the menu options split into pairs instead of whole strings
|
* @brief Get the menu options split into pairs instead of whole strings
|
||||||
*
|
*
|
||||||
* @description
|
|
||||||
* 'Use' - action 'gold bar' - target
|
* 'Use' - action 'gold bar' - target
|
||||||
* 'Attack' - action 'Guard (level-21)' - target
|
* 'Attack' - action 'Guard (level-21)' - target
|
||||||
* 'Use gold bar' - option
|
* 'Use gold bar' - option
|
||||||
|
@ -98,7 +83,7 @@ namespace Menu
|
||||||
/**
|
/**
|
||||||
* @brief Get the index of the found option
|
* @brief Get the index of the found option
|
||||||
*
|
*
|
||||||
* @description This function will find the first menu option containing the string 'Option'
|
* This function will find the first menu option containing the string 'Option'
|
||||||
* This means passing 'Att' or 'Attack' will return the first found menu option containing 'Att' or 'Attack'
|
* This means passing 'Att' or 'Attack' will return the first found menu option containing 'Att' or 'Attack'
|
||||||
* If you want to find a very specific menu option, the more the 'Option' string contains, the more specific it'll be
|
* If you want to find a very specific menu option, the more the 'Option' string contains, the more specific it'll be
|
||||||
*
|
*
|
||||||
|
@ -116,7 +101,7 @@ namespace Menu
|
||||||
/**
|
/**
|
||||||
* @brief Get the index of the first found option
|
* @brief Get the index of the first found option
|
||||||
*
|
*
|
||||||
* @description This function will return the first found index, of the first found option.
|
* This function will return the first found index, of the first found option.
|
||||||
* This function is just Menu::IndexOf(const std::string& Option), but instead of looking for one single option, this function looks for multiple
|
* This function is just Menu::IndexOf(const std::string& Option), but instead of looking for one single option, this function looks for multiple
|
||||||
*
|
*
|
||||||
* @param Options %Menu options to look for, returns on first option found, the more specific the options, the more accurate the result will be
|
* @param Options %Menu options to look for, returns on first option found, the more specific the options, the more accurate the result will be
|
||||||
|
@ -279,7 +264,6 @@ namespace Menu
|
||||||
std::vector<Box> GetOptionBoxes();
|
std::vector<Box> GetOptionBoxes();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Get the full menu box
|
|
||||||
* @return Box representing the full menu, returns a null box if the menu isn't open
|
* @return Box representing the full menu, returns a null box if the menu isn't open
|
||||||
*/
|
*/
|
||||||
Box GetBox();
|
Box GetBox();
|
||||||
|
|
|
@ -21,54 +21,19 @@ namespace Camera
|
||||||
HIGHEST = 383
|
HIGHEST = 383
|
||||||
} CAMERA_PITCH;
|
} CAMERA_PITCH;
|
||||||
|
|
||||||
/**
|
|
||||||
* @brief Returns the cameras X
|
|
||||||
*
|
|
||||||
* @return Camera X
|
|
||||||
*/
|
|
||||||
std::int32_t GetX();
|
std::int32_t GetX();
|
||||||
/**
|
|
||||||
* @brief Returns the cameras Z
|
|
||||||
*
|
|
||||||
* @return Camera Z
|
|
||||||
*/
|
|
||||||
std::int32_t GetY();
|
std::int32_t GetY();
|
||||||
/**
|
|
||||||
* @brief Returns the cameras Z
|
|
||||||
*
|
|
||||||
* @return Camera Z
|
|
||||||
*/
|
|
||||||
std::int32_t GetZ();
|
std::int32_t GetZ();
|
||||||
/**
|
|
||||||
* @brief Returns the cameras Yaw
|
|
||||||
*
|
|
||||||
* @return Camera Yaw
|
|
||||||
*/
|
|
||||||
std::int32_t GetYaw();
|
std::int32_t GetYaw();
|
||||||
|
|
||||||
/**
|
|
||||||
* @brief Returns the camera/compass angle in degrees
|
|
||||||
*
|
|
||||||
* @return the camera/compass angle in degrees
|
|
||||||
*/
|
|
||||||
double GetAngle();
|
double GetAngle();
|
||||||
/**
|
|
||||||
* @brief Returns the camera pitch
|
|
||||||
*
|
|
||||||
* @return the camera pitch
|
|
||||||
*/
|
|
||||||
std::int32_t GetPitch();
|
std::int32_t GetPitch();
|
||||||
/**
|
|
||||||
* @brief Returns the camera zoom as a percentage
|
|
||||||
*
|
|
||||||
* @return the camera zoom as a percentage (0.00 - 1.00)
|
|
||||||
*/
|
|
||||||
double GetZoom();
|
double GetZoom();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Rotates the camera to the passed angle/degree
|
* @brief Rotates the camera to the passed angle/degree
|
||||||
*
|
*
|
||||||
* @param Angle or degree
|
* @param Angle or degree
|
||||||
|
* @param Tolerance angle tolerance used to determine if it no longer needs to keep rotating (+/-)
|
||||||
* @return true if it rotates within (+/-) 10 of the passed angle
|
* @return true if it rotates within (+/-) 10 of the passed angle
|
||||||
*/
|
*/
|
||||||
bool RotateTo(std::int32_t Angle, std::int32_t Tolerance = 10);
|
bool RotateTo(std::int32_t Angle, std::int32_t Tolerance = 10);
|
||||||
|
@ -76,6 +41,7 @@ namespace Camera
|
||||||
* @brief Rotates the camera to the passed direction (Camera::NORTH/EAST/SOUTH/WEST)
|
* @brief Rotates the camera to the passed direction (Camera::NORTH/EAST/SOUTH/WEST)
|
||||||
*
|
*
|
||||||
* @param Direction Camera::NORTH / EAST / SOUTH / WEST
|
* @param Direction Camera::NORTH / EAST / SOUTH / WEST
|
||||||
|
* @param Tolerance angle tolerance used to determine if it no longer needs to keep rotating (+/-)
|
||||||
* @return true if it rotates within (+/-) 10 of the passed direction
|
* @return true if it rotates within (+/-) 10 of the passed direction
|
||||||
*/
|
*/
|
||||||
bool RotateTo(COMPASS_DIRECTION Direction, std::int32_t Tolerance = 10);
|
bool RotateTo(COMPASS_DIRECTION Direction, std::int32_t Tolerance = 10);
|
||||||
|
@ -84,6 +50,7 @@ namespace Camera
|
||||||
*
|
*
|
||||||
* @param T tile to rotate to
|
* @param T tile to rotate to
|
||||||
* @param Angle optional desired angle of where the tile should be in relation to the player, defaulted to 0 or North
|
* @param Angle optional desired angle of where the tile should be in relation to the player, defaulted to 0 or North
|
||||||
|
* @param Tolerance angle tolerance used to determine if it no longer needs to keep rotating (+/-)
|
||||||
* @return true if it rotates within (+/-) 10 of the passed tile and angle
|
* @return true if it rotates within (+/-) 10 of the passed tile and angle
|
||||||
*/
|
*/
|
||||||
bool RotateTo(const Tile& T, std::int32_t Angle = 0, std::int32_t Tolerance = 10);
|
bool RotateTo(const Tile& T, std::int32_t Angle = 0, std::int32_t Tolerance = 10);
|
||||||
|
@ -91,6 +58,7 @@ namespace Camera
|
||||||
* @brief Rotates the camera to the passed tile, with an optional desired direction
|
* @brief Rotates the camera to the passed tile, with an optional desired direction
|
||||||
*
|
*
|
||||||
* @param T tile to rotate to
|
* @param T tile to rotate to
|
||||||
|
* @param Tolerance angle tolerance used to determine if it no longer needs to keep rotating (+/-)
|
||||||
* @param Direction optional desired angle of where the tile should be in relation to the player (NORTH/EAST/SOUTH/WEST), defaulted to North
|
* @param Direction optional desired angle of where the tile should be in relation to the player (NORTH/EAST/SOUTH/WEST), defaulted to North
|
||||||
* @return true if it rotates within (+/-) 10 of the passed tile and direction
|
* @return true if it rotates within (+/-) 10 of the passed tile and direction
|
||||||
*/
|
*/
|
||||||
|
@ -110,6 +78,13 @@ namespace Camera
|
||||||
* @return true if the camera sets the pitch (+/-) 10 of the passed pitch
|
* @return true if the camera sets the pitch (+/-) 10 of the passed pitch
|
||||||
*/
|
*/
|
||||||
bool SetPitch(CAMERA_PITCH Pitch);
|
bool SetPitch(CAMERA_PITCH Pitch);
|
||||||
|
|
||||||
|
/* *//**
|
||||||
|
* @brief Sets the zoom of the camera
|
||||||
|
*
|
||||||
|
* @param Zoom desired zoom 0.00 (all the way out) - 1.00 (all the way in)
|
||||||
|
*//*
|
||||||
|
bool SetZoom(double Zoom);*/
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // CAMERA_HPP_INCLUDED
|
#endif // CAMERA_HPP_INCLUDED
|
||||||
|
|
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Reference in New Issue